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Archive for the 'DM's Journal' Category

Trying New Things in D&D

Thursday, February 25th, 2010

In the next D&D session–which is on Sunday–I’m going to try a couple of new things.
The first thing I’m going to try is a new system of tracking initiative and conditions. I’ve heard about this on other blogs (namely Sly Flourish, Critical Hits, and Newbie DM), and I figured I’d give it a try. [...]

Dragon Fighting

Saturday, February 20th, 2010

The latest session report is up, a few months late.
It was a good session, and ended with a dragon fight. It was my first dragon fight, and I learned a few things. First, dragons are complex to run, and it’s easy to forget some of their abilities. Second, dragons should be mobile; [...]

Some thoughts on encounters

Thursday, October 1st, 2009

The most recent session report is up. The encounters in this session got me thinking about ways that you can use encounters.
The first encounter of the session was just a fairly straightforward fight against some gnolls. It was fun, but nothing too out of the ordinary. The second encounter was where things [...]

Solos, pilfering content, and a session report

Sunday, September 13th, 2009

The first session report of the new adventure (the first adventure for 4th Edition written entirely by me, and not adapted from a published adventure) is up. Also, there are some new NPCs and locations on the main page of the campaign wiki.
The recent session got me thinking about some stuff. One fight [...]

The Shadow Rift

Friday, September 4th, 2009

As, I’m sure, many of you who have run, or are currently running, Keep on the Shadowfell, I modified the adventure as written. I added in a bunch of stuff at the beginning in order to get the PCs to Winterhaven, and I made numerous minor modifications to various encounters throughout the adventure. [...]

More on Story Points

Saturday, August 29th, 2009

Ok, I’ve thought about this idea some more, and I’ve come up with the following.
Each character has a personal quest, some sort of long-term goal that he/she can work toward over the course of the campaign. It doesn’t have to take the whole campaign, but it should be long-term enough that it should last [...]

Story Points

Thursday, August 27th, 2009

I just had a thought, and I felt I needed to get it down before it escaped from my head. I’m short on time, so this’ll be a quick post. In 4th Edition D&D, players are rewarded for completing encounters not only with XP and treasure, but also with action points. Action [...]

Monster Mash

Thursday, August 20th, 2009

During the last D&D session, I used a few custom monsters that I put together with WotC’s Monster Builder. They worked out so well that I thought I’d post them here for your perusal and potential use.
Shadow Ghoul
This is really just a modification to the base ghoul in the Monster Manual; I wanted a [...]

Introducing People to the Hobby

Saturday, August 15th, 2009

So, at some point in the indeterminate future, I’ll be running a 4E D&D game for three guys who have never played a table-top role-playing game before. This was supposed to happen a few days ago, but scheduling issues got in the way, so now I need to try and re-schedule for some time [...]

When players get organized

Saturday, July 4th, 2009

I just ran another D&D session yesterday (a full session report will be up soon), and I had a few thoughts on it. We’re several sessions into the game, almost done with Keep on the Shadowfell, and the players have had four levels to feel out their characters and swap out abilities to get [...]

 

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