Posted on : 09-05-2010 | By : Brian | In : 4th Edition, D&D, Downloads, House Rules
A couple of my players have given me feedback on my post on using Renown Points in your home game. They seem to like the idea, but they think it was maybe a little too complex and required a bit too much book-keeping in some cases. After looking at it again and giving it the old hairy eyeball, I tend to agree with them.
I’ve tweaked a few of the Renown achievements, and lifted a lot of the per encounter/per session restrictions. None of the once-per-session achievements still carry that restriction, but some of the point values have been changed a little. As far as the ones that were once per encounter, I’ve lifted that restriction sort of. What I’ve done is I’ve created a score card for keeping track of your Renown Points.
For the stuff that is free of restrictions, basically the DM tells you that you earned that achievement, and you immediately add those Renown Points to your total. For the encounter-based ones, I included four spaces for check marks for each of those. Any time you hit that achievement, put a check mark in one of the spaces; when all your spaces for that achievement are full, you can’t earn any more check marks. At the end of the encounter, each check mark that you’ve earned turns into a Renown Point, and you erase all of those check marks so you can earn them again in the next encounter.
Because you can earn these achievements multiple times in an encounter, I’ve tweaked a couple of them. Now, instead of hitting for 15+ damage (which my strikers do pretty often), you have to hit for 20+ damage. It’ll happen a little less often, but it’ll still happen. Also, the achievement for taking 50 damage in one encounter seemed like too much book-keeping, like it would get forgotten a lot. Now, instead, you have to take damage equal to your bloodied value in a single round to earn a check.
You’ll also notice that the costs of the rewards have increased a little; specifically, each one is 5 points more expensive. This is to compensate for the fact that players will likely be earning more Renown Points than they would have before. Anyway, take a look at it, and feedback, as always, is welcome.