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My first day at GenCon 2011 (and also my first day at GenCon, ever) has drawn to a close. Sadly I missed the actual first day of the convention, but there was still plenty of fun to be had on Friday.
The day started with me getting up at 3:30am to catch my flight; I was dropped off at the wrong terminal, went through security, found out that I was at the wrong terminal, went to the right terminal, went through security again, and managed to get on the plane. Once I got to Indianapolis things got better, though.
The hotel wasn’t ready for me, as I had gotten there at 9am (I really hadn’t expected it to be). I dropped my stuff off, loaded my backpack up, and headed to the convention center.
The Will Call line was short, consisting of just me, so I got my badge and tickets in short order. I exchanged a few tickets for generics and started wandering, not really knowing what to do with myself. I wound up in the dealers’ floor, which was a great place to start.
The dealers’ floor is like the world’s largest game store, with tons of people offering you demos and freebies. I plan to spend more time there tomorrow. I got my copy of Bulldogs! while I was there, and also scored a copy of Mortal Coil and How to Host a Dungeon (which I can’t wait to try). Oh, and some really badass Fudge dice, which I used later in the con.
I also stopped in and saw the people at the This Just In From GenCon podcast, and they did a brief interview with me (as a first-timer) that’ll go on their site.
My first real gaming experience at GenCon was Conquest of Nerath, which lasted about four hours. We had to call it at the end because of time constraints; it could easily have gone on for another two hours.
I’m not generally that perturbed by long games; I like Akrham Horror just fine, for example. But there are two things that can ruin a long game for me: over-reliance on luck, and lots of down time. Nerath, unfortunately, has both. Strategies can be laid waste by lucky die rolls and good card draws, and in a four-player game I waited easily 15-20 minutes between turns. When I was doing something, it was fun; most of the time I wasn’t doing anything, though. Probably won’t be buying it, though I wouldn’t be averse to playing it again, maybe in a two-player game.
Then I headed off to the Ennies reception where I mingled with the likes of Fred Hicks, which was cool; also, a lot of people had great things to say about Bulldogs!, which was even cooler.
Speaking of Bulldogs!, my next appointment was to run a session at Games on Demand, which I did. I had four players (one of whom had to drop out at 10pm; the game went until about 11pm), and it was an absolute blast. I used my new Fudge dice, and I have to say I think I killed it in there. It helped that I had some really great, super-enthusiastic players at my table.
And that’s my first day. Tomorrow I hope to spend some time doing demos on the dealers’ floor, and maybe get some games in at Games on Demand; I’d also like to try the new Legend of Drizzt board game. Until tomorrow. Or, later today I guess. Or something. God I’m tired.




