The Demolished Ones, Deus Ex, and Bulldogs!
Posted on : 08-30-2011 | By : Brian | In : News, Role-Playing Games, Video Games
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It’s been a little while since I posted, so I figured I’d do one of those “random things on my mind” posts.
The Demolished Ones is humming along nicely. We’ve got a Kickstarter going up on September 1st, so be sure to check that out; if you’re interested in the game, it could really use your support. In the mean time, if you’d like to learn about it, there’s a teaser page on Rite Publishing’s website. This features some basic information, some teaser text by yours truly, and some artwork by Hugo Solis and the final logo by Claudia Burgos. It’s all very cool.
Seeing this project develop has been kind of a surreal experience for me. I’ve been freelancing for a while, so I’ve gotten a little bit used to seeing my words in a finished product, but The Demolished Ones is the first project that I’ve had so much creative control over. I’m normally the guy writing the stuff that someone else wants me to write, but with this project, I’m choosing the direction the project goes in, I’m telling the artists what the art should look like, and so forth. It’s bizarre, but in a good way. I’m really excited about this project and I hope it gets green-lit so we can actually publish. I think it’s going to be a pretty awesome game.
On the electronic side of things, I’ve been playing Deus Ex: Human Revolution lately. I was a big fan of the first Deus Ex, and I even liked Deus Ex: Invisible War enough to play it all the way through (though I readily admit that it wasn’t as good as the first). Human Revolution feels very much like the first game, but so much of it is better from a mechanical standpoint. The stealth and gunplay is better, the augmentation system offers more freedom to customize your playstyle, the environments are more complex and convincing, and the hacking minigame blows the original Deus Ex’s hacking system out of the water.
My avatar in the game is a sneaky special ops type who kills when necessary, can cloak himself, and is great at hacking through obstacles. My friend Chris is playing the game non-lethally, and seems to be focusing more on augs that give him access to interesting locations. I like that there’s enough game there to support both of us. Highly recommended.
Finally, Bulldogs! is doing really, really well. It’s been in the top 15 on a number of sites where it’s sold since its release, and I’m hearing nothing but good things about it. Unfortunately, Hurricane Irene prevented me from running my planned demo of it this past Sunday, but I plan on rescheduling it. This is a game that I am really proud to be associated with; it does so many things well, and running it is a crazy amount of fun.




