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Archive for the 'Session Reports' Category

TPK

Sunday, April 6th, 2008

I ran another proto-4E game yesterday. The adventure was something simple and (I thought) relatively short at only three encounters. It was based loosely on the Rose Quarry section of Shadows of the Last War, with some straight-up monsters, some re-purposed monsters, and one heavily modified and scaled down monster with its description [...]

4E Again

Monday, March 17th, 2008

Yesterday, I ran another proto-4E module; this time, instead of using one that I downloaded from the Internet, I created one myself. And yes, I have observations on that process:
1. Re-purposing monsters is easy. I mean, really easy. On the one hand, monsters are pretty distinct from each other, and each have [...]

D&D by Candlelight

Sunday, March 9th, 2008

Since the D&D Experience hit, EN World has done an admirable job of keeping us all informed of the inner workings of 4th Edition as they are revealed. I won’t re-tread any of that. Instead, I’m going to relate my experiences running a reasonable facsimile of 4th Edition, using the aforementioned rules tidbits [...]

A player’s perspective on Saga and Wild Blue

Wednesday, June 13th, 2007

My friend Rich, who was in my Wild Blue playtest this past Saturday, recently posted a comment summing up his feelings on the playtest. I think it’s important that everyone see the player’s side of things rather than just mine, and I realize that not everybody looks at the comments on this blog; so [...]

My Saga playtest, and another rules update

Monday, June 11th, 2007

On Saturday, I got together with my friends Mike and Rich, and Rich’s friend John, and we played some Saga/Wild Blue. All three players were Wardens (a sort of jurisdiction-transcending lawman), and were sent to investigate a series of murders in a tiny village called Tom’s Crossing. Mike played Thor, a hulking berserker [...]

Skullduggery Playtest

Sunday, April 29th, 2007

Some of you may recall that, a while ago, I was working on a card game called Skullduggery. Well, it’s still under construction, and I had a playtest session with my friends Tad and Chris on Friday night. It went pretty well. There were some unclear rules and some things that needed [...]

Wild Blue Playtest

Tuesday, April 10th, 2007

On Saturday, I went to my friend Mike’s house and ran a Wild Blue session with him and my friend Rich. I thought it was awesome. This was the first time that either of them had been introduced to either Gamecraft 2.0 or Wild Blue (aside from what I’ve shared on this website), [...]

More Playtesting

Monday, March 26th, 2007

I did more playtesting over the weekend for Gamecraft 2.0. I’m not going to do a full session report like I did last time because, frankly, not a lot really happened. I got to put the conflict system through its paces (at least, so far as physical combat is concerned; I still want [...]

The Playtest

Saturday, March 3rd, 2007

I’ve already posted about the playtest that I did for Gamecraft 2.0. However, that post was almost entirely story-related stuff, and I’d like to post about what I actually got out of the playtest. So, here it is, in no particular order.

Most importantly, I guess, I found out what did and didn’t work. [...]

Richmond City Blues, Part 1: Something ’bout a Train

Tuesday, February 27th, 2007

On Saturday night, I had the opportunity to playtest Gamecraft 2.0 with a couple of friends of mine, Tad and Chris. We didn’t use the setting that I am designing with it, but the system’s designed to be flexible enough to accommodate many settings. It was educating, to say the least. The [...]

 

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