Becoming: Chapter Header Art

Posted on : 11-04-2013 | By : Brian | In : Becoming, News, Role-Playing Games

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I got some art from my artist, Christopher H. Barley, last night. Thought I’d share some of it with you fine folks. This is the chapter header for the first chapter in the book.

Becoming - Playing the Game lo-res

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Becoming: Kickstarter Reward Tiers

Posted on : 22-03-2013 | By : Brian | In : Becoming, Game Design, News, Role-Playing Games

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The Becoming Kickstarter is fast approaching, and I thought I’d share the preliminary reward tiers with you. These aren’t final; the wording will change, the prices may chance, they’ll get names, and so forth. This should give you an idea of what to expect though. Also note that I haven’t figured out what exactly I mean by “tokens” yet, and I haven’t contacted Dragon Chow about the dice bag yet (surprise Lyndsay, you may have work coming your way!). Feedback is welcome!

$1: Pre-layout, pre-art PDF. Everyone gets this.
$10: Final PDF when it’s done. Everyone above this tier gets this.
$25: Physical book. Depending on the book’s actual price, this may change.
$35: Signed book. Same type deal.
$50: Retailer tier, 4 copies of the book. May have to fiddle with the price depending on our cost.
$50: Signed book, plus some tokens.
$100: SIgned book, tokens, Dragon Chow bag.
$300: Art commission of 3 black & white character/monster designs of your choice, drawn & inked, on 11×17 comic paper, plus the signed book. Limit 10.
$500: A commissioned color design of a character/monster of your choice, drawn & inked on 11×17 comic paper, plus the signed book. Limit 10.
$1000: A black & white illustration of whatever you want, inked, on 11×17 comic paper, plus the signed book, plus I’ll run a game for you on G+ or at GenCon (your choice). Limit 5
$2000: A painted scene or portrait, in acrylics, on 16×20 canvas, plus the signed book, plus I’ll design a custom Quest for you, which you’ll get in PDF (with art). Limit 2.

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Becoming: Kickstarter Reward Tiers

Posted on : 22-03-2013 | By : Brian | In : Becoming, Game Design, News, Role-Playing Games

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The Becoming Kickstarter is fast approaching, and I thought I’d share the preliminary reward tiers with you. These aren’t final; the wording will change, the prices may chance, they’ll get names, and so forth. This should give you an idea of what to expect though. Also note that I haven’t figured out what exactly I mean by “tokens” yet, and I haven’t contacted Dragon Chow about the dice bag yet (surprise Lyndsay, you may have work coming your way!). Feedback is welcome!

$1: Pre-layout, pre-art PDF. Everyone gets this.
$10: Final PDF when it’s done. Everyone above this tier gets this.
$25: Physical book. Depending on the book’s actual price, this may change.
$35: Signed book. Same type deal.
$50: Retailer tier, 4 copies of the book. May have to fiddle with the price depending on our cost.
$50: Signed book, plus some tokens.
$100: SIgned book, tokens, Dragon Chow bag.
$300: Art commission of 3 black & white character/monster designs of your choice, drawn & inked, on 11×17 comic paper, plus the signed book. Limit 10.
$500: A commissioned color design of a character/monster of your choice, drawn & inked on 11×17 comic paper, plus the signed book. Limit 10.
$1000: A black & white illustration of whatever you want, inked, on 11×17 comic paper, plus the signed book, plus I’ll run a game for you on G+ or at GenCon (your choice). Limit 5
$2000: A painted scene or portrait, in acrylics, on 16×20 canvas, plus the signed book, plus I’ll design a custom Quest for you, which you’ll get in PDF (with art). Limit 2.

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Becoming: An Update

Posted on : 14-03-2013 | By : Brian | In : Becoming, Game Design, News, Role-Playing Games, Writing and Freelancing

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I thought you all might be interested to know that I finished writing Becoming last night. The final chapter has been through one editing pass already, and I expect it to be text complete by the end of the weekend. I also put together a preliminary art budget, which means I have a good idea of what kind and how much art is going to be in the book. This all means a couple of things.

First, it means the Kickstarter is around the corner. Watch this space for more info on that; I’ll be shouting it from on high when the thing goes up.

Second, it means there are a couple of ducks I need to get in a row. I have someone in mind for layout, I just have to make sure he’s available. I also have this crazy notion that the book is going to be sandwiched by two pieces of short fiction, and I need to find someone to do that. After that, it’s all logistics.

So yeah, things are coming together. Buckle up.

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Becoming Gets a New Site!

Posted on : 03-02-2013 | By : Brian | In : Becoming, BecomingRPG, News, Role-Playing Games

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That’s right, Becoming has its own site now! You can find it at www.becomingrpg.com. It’s a little bare-bones now, but it’ll fill out with time.

The idea is that the site will be the destination for any news having to do with Becoming (any future posts on this blog that are related to Becoming will also show up there), as well as the destination for new content for the game (once it’s out), both official and user-generated.

The new site is the next step in making this game a reality. I’m excited about the journey, and I hope you are too!

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Wild Blue: An Announcement

Posted on : 12-10-2012 | By : Brian | In : FateRPG, Game Design, News, Role-Playing Games, WildBlueRPG

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So a little while ago I hit a wall in terms of the mechanics for Wild Blue; I knew where I wanted to get, but I didn’t quite know how. It stalled my progress somewhat and sapped some of the burst of enthusiasm I’d been riding on.

But then an opportunity presented itself, and herein is the announcement.

Wild Blue is going to be a Fate Core setting, published by Evil Hat, to be released sometime after Fate Core’s release.

This solves my problems in a number of ways. First and foremost, Wild Blue now has a publisher. Hooray for things being published! Second, using Fate as the system is liberating because I have a good idea how to get past my mechanical hurdle now. Third: enthusiasm rekindled.

One thing that this means is that I won’t be using the mechanics I’ve been developing for Wild Blue. I’m going to file them away and probably come back to them later, but for now they’re on hold. I’m hoping that they’ll be useful for some project down the road, and that said project will suggest how to solve my mechanics problem. Not going to worry about that now, though.

Finally, I’m still going to be posting about Wild Blue’s development on this blog. As you probably know, Evil Hat are all about transparency; to that end, I’ve been given the green light to keep talking about this thing.

And that’s the announcement. Thoughts?

Project Ninja Panda Taco

Posted on : 18-07-2012 | By : Brian | In : Game Design, News, Role-Playing Games

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Look people, I’m going to just come out and say this: Project Ninja Panda Taco needs to be funded. It needs to exist.

If you’re not sure what I’m talking about, here’s the rundown:

PNPT is a madcap game of maniacal Masterminds enacting their three-step plans (because everything worth doing takes three steps) for world domination. They are assisted by plucky Minions, but it’s not all a cake walk; their Nemeses — other Masterminds — are out to thwart them and enact their own three-step plans in the process.

The gameplay is quick, fun, hilarious, and easy to grasp. It’s great for kids and adults and only takes about two hours to play. It’s currently being Kickstarted, is about $1700 from its goal, and has only a few days left.

Make this happen!

And, to add extra incentive, I’m going to commit to something today. Here goes.

If Project Ninja Panda Taco gets funded, if the Kickstarter is successful, I will turn the Coretex+ hack that I’m working on, Wild Blue, into a full game that I will release for free on my blog. Further, I will document the design process on my blog and solicit feedback from you, the reader. You people will be collaborators in the final product which, again, you will get free of cost.

What are you waiting for? Go back the Kickstarter!

The Demolished Ones Character Sheet

Posted on : 27-06-2012 | By : Brian | In : News, Role-Playing Games, TheDemolishedOnes

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Interested in The Demolished Ones? A backer maybe? Here’s a nice little sneak peek at it for you: the character sheet.

The Demolished Ones Character Sheet

Dinocalypse Now!

Posted on : 20-03-2012 | By : Brian | In : Game Design, News, Role-Playing Games

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Let me ask you a question: do you like dinosaurs?

Silly question, I know; of course you do. What about psychic dinosaurs? What about an army of psychic dinosaurs invading the world in the 1930s? What about pulp heroes with jetpacks and tricked-out biplanes? What about hyper-intelligent gorillas?

If you answered yes to one or two of those questions, have I got the Kickstarter for you. If you answered yes to all of those questions, HAVE I GOT THE KICKSTARTER FOR YOU!

It’s for a book called Dinocalypse Now and, having read it, I can attest to its awesomeness.

Now, how about some icing on the cake? This book is from Evil Hat, and it’s an official Spirit of the Century novel. I know, right?

Further awesomeness: Stretch goals include more books in the series as well as a SotC adventure!

Further further awesomeness: I’ve been asked by Evil Hat to write the adventure!

So what are you waiting for? Go back the project!

[Edit: date corrected]

My Dreamation GMing Schedule

Posted on : 26-01-2012 | By : Brian | In : Becoming, News, Role-Playing Games, Technoir

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I’m going to be running some games at Dreamation in February, and I just got my schedule. Here it is:

  • Saturday at 9am I’ll be running “The Dragon Slayer”, a playtest session of Becoming.
  • Saturday at 8pm I’ll be running “Cynners and Saints”, a scenario for Jeremy Keller’s Technoir.
  • Sunday at 10am I’ll be running “The Long Road Home”, a second playtest session of Becoming.

I hope to see you all there!

ütüleme epilasyon