We had that meetup today, and it was a rousing success. We had a mixed group of game designers, podcasters, artists, and editors, and it was really interesting to get together and talk about the process of game design from all of these varying perspectives. There was a lot of general chatter at first, with topics ranging from what’s wrong with the current state of D&D, to how Paizo took everyone by surprise with Pathfinder, to how various board, card, and roleplaying games achieve their goals with varying levels of success.
We also discussed what we want out of this thing in the future. There was a general consensus that it should stay relatively casual; we want to hang out, talk, play games, eat snacks, and drink beer (well, Jenn and I drank beer; everyone else abstained). However, we also want this to be a resource for Philly area game designers, and we want to achieve that in a couple of different ways.
First, this is a good networking tool. It allows people connected to the industry in various ways to meet up with people connected in other ways, ways which may be valuable. Hopefully it’ll grow as it goes on, which will make this element of the meetup even more valuable.
Second, this is a great opportunity for game designers to playtest their games and get feedback from other people who are looking at the game with an eye toward analyzing it from a mechanical and thematic perspective. Jenn ran her game, Project Ninja Panda Taco, and not only was it great fun (seriously, back this game when it goes to Kickstarter), I think she got a lot of valuable feedback from the group there. She was presented with a group of people who were really enthusiastic about her game, and who wanted to make it as awesome as it can be, many of whom had experience designing games, themselves. Valuable stuff.
Third, something we want to do is play actual complete games–games that are currently for sale on the market–with an eye toward analysis. So maybe one day we sit down and play Settlers of Catan, or Nightfall, or Fiasco, and we talk about what works and doesn’t work, and what can be applied to other games.
All in all, very successful, and a lot of fun. There is an extremely high degree of likelihood that there will be another one in January, and a similarly high likelihood that there will be further meetups in the future. This is something we want to keep doing, and something we want to grow. As such, I hope you’ll join us in the future.