Posted on : 22-06-2012 | By : Brian | In : Game Design, Mythender, Role-Playing Games
I’m currently reading Ryan Macklin‘s Mythender, which is a game about punching Norse gods in the face and trying not to become a god yourself. It’s freaking awesome so far.
At any rate, I’ve been applying the Jedi Rule as always (I may blog about why I do this at a later date), and I think I’m coming up with something pretty sweet.
It’s called Sithender. The idea is that the Jedi Order has a black ops team called the Sithenders, whose job it is to hunt down and destroy the Sith. They’re a lot more morally gray than the Order as a whole, and they often skirt the boundaries between the Light Side and the Dark Side. Some of them fall to the Dark Side, and when that happens they become a target for their former allies.
The idea is that the Dark Side provides power. The more of it you take in, the more able you are to fight the Sith. Taking in that power exposes you to the corrupting influence of the Dark Side though, and by doing so you risk becoming what you’ve dedicated your life to fighting.