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Archive for the 'House Rules' Category

SotC plus D&D

Saturday, October 24th, 2009

I’ve been reading Spirit of the Century recently in preparation for a freelance project that I’m about to start working on, and it’s giving me ideas. Specifically, I’ve been coming up with ways to incorporate some of the ideas and mechanics in Spirit into my regular D&D game. I’ll try to explain this [...]

4th Power

Saturday, September 19th, 2009

Critical Hits is working on something that I’d really like to see happen, and would really like to be a part of. Go check it out.

The Shadow Rift

Friday, September 4th, 2009

As, I’m sure, many of you who have run, or are currently running, Keep on the Shadowfell, I modified the adventure as written. I added in a bunch of stuff at the beginning in order to get the PCs to Winterhaven, and I made numerous minor modifications to various encounters throughout the adventure. [...]

More on Story Points

Saturday, August 29th, 2009

Ok, I’ve thought about this idea some more, and I’ve come up with the following.
Each character has a personal quest, some sort of long-term goal that he/she can work toward over the course of the campaign. It doesn’t have to take the whole campaign, but it should be long-term enough that it should last [...]

Story Points

Thursday, August 27th, 2009

I just had a thought, and I felt I needed to get it down before it escaped from my head. I’m short on time, so this’ll be a quick post. In 4th Edition D&D, players are rewarded for completing encounters not only with XP and treasure, but also with action points. Action [...]

Monster Mash

Thursday, August 20th, 2009

During the last D&D session, I used a few custom monsters that I put together with WotC’s Monster Builder. They worked out so well that I thought I’d post them here for your perusal and potential use.
Shadow Ghoul
This is really just a modification to the base ghoul in the Monster Manual; I wanted a [...]

A Session Report, and some musings

Thursday, August 13th, 2009

Hello, all. Apropos of the quickly approaching D&D Day, I thought I’d post a session report from the last D&D Day. The party is almost done with Keep on the Shadowfell; this next session should finish it off. I have, however modified the end of the adventure pretty heavily.
Other things. Dungeon [...]

Nipping at your nose

Sunday, December 21st, 2008

Here’s some holiday fun for all you 4th Edition fans out there. This was made using Asmor’s Monster Maker, which is a cool little program. Enjoy.

4E: Powers based on skills

Sunday, April 6th, 2008

Here’s what I know about powers in 4E as they relate to skills:
1. Some powers require training in skills. The rogue’s Tumble power requires that you be trained in Acrobatics.
2. The rogue has been described as being able to do more with skills than other classes.
3. Mike Mearls is working on 4E mechanics. [...]

HeroCard Orc Wars: Addendum

Sunday, July 22nd, 2007

Yesterday, I played a three-player game of HeroCard Orc Wars. If you’ve read my review, you’ll note that I assess it strictly as a two-player game; this is because I didn’t own the expansion packs at the time of the review, and I still don’t. When I played with my friends Tad and [...]

 

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