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Archive for the 'House Rules' Category
Sunday, April 6th, 2008
Here’s what I know about powers in 4E as they relate to skills:
1. Some powers require training in skills. The rogue’s Tumble power requires that you be trained in Acrobatics.
2. The rogue has been described as being able to do more with skills than other classes.
3. Mike Mearls is working on 4E mechanics. [...]
Posted in 4th Edition, Gamecrafting, House Rules, Musings | No Comments »
Sunday, July 22nd, 2007
Yesterday, I played a three-player game of HeroCard Orc Wars. If you’ve read my review, you’ll note that I assess it strictly as a two-player game; this is because I didn’t own the expansion packs at the time of the review, and I still don’t. When I played with my friends Tad and [...]
Posted in House Rules, Links, Musings, Reviews | 3 Comments »
Friday, June 29th, 2007
As should be clear by now, I’m really digging on Star Wars Saga Edition. A lot of the rules changes are really slick, and I think that D&D would benefit from them. Some people are saying that Saga Edition is the herald of 4th Edition D&D, and that a lot of the rules [...]
Posted in Downloads, House Rules, Musings | No Comments »
Saturday, March 24th, 2007
A lot of people who read Iron Heroes bemoan the fact that there isn’t a class devoted to mounted combat. I didn’t really have a problem with this; you could pretty easily make a decent mounted fighter out of the man-at-arms class by picking up the Mounted Combat feats. However, when I started [...]
Posted in House Rules | No Comments »
Tuesday, July 25th, 2006
It should come as no surprise to people who regularly read this blog that I am a fan of the d20 System. I’ve got a number of d20 products on my shelf, and I mostly play d20 (or d20 derivations, like Mutants and Masterminds). That said, one thing that’s always bugged me a [...]
Posted in Gamecrafting, House Rules | No Comments »
Sunday, June 18th, 2006
I’m back from the beach, and it was a good little vacation. I got burnt in a few spots, got kind of an uneven tan, but otherwise had a good time. Got to play Apples to Apples with my wife and my parents; always a plus in my book, because this game is [...]
Posted in House Rules, Links, News | No Comments »
Thursday, June 15th, 2006
This is a mechanic that borrows heavily from Serenity: The Roleplaying Game, by Jaimie Chambers and Margaret Weis. I re-tooled it for the d20 System, specifically for a varient that I’m working on right now. I’ve edited the below entry to make it more generic and less specific to my varient. Disclaimer: [...]
Posted in Gamecrafting, House Rules | 1 Comment »
Friday, September 2nd, 2005
Alchemy [Lore] Through intense study and experimentation, you have learned to create compounds and potions with extraordinary properties.Base Mastery: 1Benefit: You gain access to the alchemy token pool. This pool represents your ability to collect ingredients for your compounds in your spare time, as well as your ability to mix them. If you spend one [...]
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Sunday, August 14th, 2005
I got Iron Heroes about a week and a half ago, and I finished it a few days ago. Wow. Just wow. Anyway, I thought I’d post some stuff that I came up with, making use of mastery feats and tokens and whatnot. For your reading pleasure, here are three feats: Biting Repartee, Fortune’s Favor, [...]
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Thursday, February 24th, 2005
Akashic Dreamer (Talent)
You are able to access the Akashic Record during your dreams, though doing so is somewhat random.
Prerequisites: Character level 1st.
Benefit: Whenever you go to sleep for at least eight hours, you have a 20% chance of inadvertently accessing the Akashic Record. Doing so allows the DM to make a [...]
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