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Archive for the 'Gamecrafting' Category
Sunday, April 29th, 2007
Some of you may recall that, a while ago, I was working on a card game called Skullduggery. Well, it’s still under construction, and I had a playtest session with my friends Tad and Chris on Friday night. It went pretty well. There were some unclear rules and some things that needed [...]
Posted in Gamecrafting, Session Reports, Skullduggery | No Comments »
Saturday, April 21st, 2007
Alright, some news: Gamecraft 2.0 is no more.
Wow. That was misleading. What I mean to say is, the project is still happening, but the name is changing. Gamecraft 2.0 has always been a working title for me, and I’ve been wanting to change it for a while; it’s too wordy, and the [...]
Posted in Downloads, Gamecraft 2.0, News, Saga | 2 Comments »
Tuesday, April 10th, 2007
On Saturday, I went to my friend Mike’s house and ran a Wild Blue session with him and my friend Rich. I thought it was awesome. This was the first time that either of them had been introduced to either Gamecraft 2.0 or Wild Blue (aside from what I’ve shared on this website), [...]
Posted in Gamecraft 2.0, Gamecrafting, Session Reports, Wild Blue | 2 Comments »
Thursday, April 5th, 2007
I guess I spoke too soon when I said that the Gamecraft 2.0 skill list was final. I did a little tinkering, and decided to take out the Survival skill. When I created the skill list, I wanted each skill to be general enough to cover a wide variety of uses. For [...]
Posted in Gamecraft 2.0, Gamecrafting, Wild Blue | No Comments »
Monday, March 26th, 2007
I did more playtesting over the weekend for Gamecraft 2.0. I’m not going to do a full session report like I did last time because, frankly, not a lot really happened. I got to put the conflict system through its paces (at least, so far as physical combat is concerned; I still want [...]
Posted in Downloads, Gamecraft 2.0, Gamecrafting, Session Reports | No Comments »
Wednesday, March 21st, 2007
This Treasure Tables post puts me in mind of a session I ran way back when. I think it might have actually been the first 3rd Edition session I ever ran. It was a somewhat short-lived solo campaign, myself in the DM’s seat and my friend Mike playing a human fighter, accompanied by [...]
Posted in GMing Methodology, Links, Musings | No Comments »
Saturday, March 3rd, 2007
I’ve already posted about the playtest that I did for Gamecraft 2.0. However, that post was almost entirely story-related stuff, and I’d like to post about what I actually got out of the playtest. So, here it is, in no particular order.
Most importantly, I guess, I found out what did and didn’t work. [...]
Posted in Gamecraft 2.0, Gamecrafting, Session Reports | No Comments »
Tuesday, February 27th, 2007
On Saturday night, I had the opportunity to playtest Gamecraft 2.0 with a couple of friends of mine, Tad and Chris. We didn’t use the setting that I am designing with it, but the system’s designed to be flexible enough to accommodate many settings. It was educating, to say the least. The [...]
Posted in Gamecraft 2.0, Session Reports | 1 Comment »
Tuesday, February 20th, 2007
Martin Ralya over at Treasure Tables asked me to do a guest post expanding what I said in my last post. Anyway, here it is. Since being posted, it’s attracted a few comments; one in particular (from ScottM) got me thinking about how I avoid railroading my PCs with my adventure-creation approach.
My answer [...]
Posted in GMing Methodology, Gamecrafting, Links | No Comments »
Saturday, February 17th, 2007
This Treasure Tables post got me thinking about what I do. I’ve never really used prepared dialog in my adventures; I don’t like to read off what an NPC says, just because my PCs would tend to interrupt and I’d have to start ad-libbing, anyway. However, I find myself often playing potential scenes [...]
Posted in GMing Methodology, Gamecrafting, Links | 4 Comments »
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