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Archive for the 'Gamecrafting' Category
Monday, October 22nd, 2007
Recently I read an article in the electronic version of Dungeon Magazine that talked about a new philosophy present in 4th Edition: Points of Light. This is not a mechanical idea, but an idea that affects story and theme. It goes like this: the world is a dark place. Civilization is comprised [...]
Posted in 4th Edition, Gamecrafting, Wild Blue | 6 Comments »
Friday, October 5th, 2007
Wow, it has been a long time since I’ve posted, hasn’t it. Alright, a quick update as far as thing that you can look forward to seeing on my site in the near future.
1. HeroCard Orc Wars: TableStar sent me the Ranger and Sorceress expansion packs a little while back so I could more [...]
Posted in News, Self-Promotion, Wild Blue | No Comments »
Wednesday, August 1st, 2007
I’ve been working on something new lately. I don’t want to say too much about it, but I’ll tell you a few things, if you’re interested. First, it’s based on Saga, in a loose sense. Some of the mechanical ideas are similar, and many of the goals are the same, but I’m [...]
Posted in Gamecrafting, Saga, Wild Blue | No Comments »
Wednesday, June 13th, 2007
My friend Rich, who was in my Wild Blue playtest this past Saturday, recently posted a comment summing up his feelings on the playtest. I think it’s important that everyone see the player’s side of things rather than just mine, and I realize that not everybody looks at the comments on this blog; so [...]
Posted in Gamecrafting, Saga, Session Reports, Wild Blue | 1 Comment »
Tuesday, June 12th, 2007
I agree with this post up to a point. I think that story fudging can be a lot of fun. I did a lot of that in my Wild Blue playtest on Saturday, in fact. There were a number of points during the story when I had one thing planned but, whether [...]
Posted in Links, Musings, Wild Blue | No Comments »
Monday, June 11th, 2007
On Saturday, I got together with my friends Mike and Rich, and Rich’s friend John, and we played some Saga/Wild Blue. All three players were Wardens (a sort of jurisdiction-transcending lawman), and were sent to investigate a series of murders in a tiny village called Tom’s Crossing. Mike played Thor, a hulking berserker [...]
Posted in Downloads, Gamecrafting, Saga, Session Reports, Wild Blue | 1 Comment »
Sunday, June 10th, 2007
Following a largely successful and very fun playtest of Saga using the Wild Blue setting on Saturday, I’ve made some minor updates to the core system. Of note is the fact that I changed the way pushing works in the game; rather than being based off of spending additional tokens, it’s based on how [...]
Posted in Downloads, News, Saga, Wild Blue | No Comments »
Friday, May 11th, 2007
Treasure Tables posted an article, complete with lengthy commentary, on fudging die rolls. As has been mentioned in that article, the topic of fudging is something of a hot-button in the RPG world. For the life of me, I can’t figure out why. Why is it so important that other people game [...]
Posted in GMing Methodology, Musings | 2 Comments »
Sunday, April 29th, 2007
Some of you may recall that, a while ago, I was working on a card game called Skullduggery. Well, it’s still under construction, and I had a playtest session with my friends Tad and Chris on Friday night. It went pretty well. There were some unclear rules and some things that needed [...]
Posted in Gamecrafting, Session Reports, Skullduggery | No Comments »
Saturday, April 21st, 2007
Alright, some news: Gamecraft 2.0 is no more.
Wow. That was misleading. What I mean to say is, the project is still happening, but the name is changing. Gamecraft 2.0 has always been a working title for me, and I’ve been wanting to change it for a while; it’s too wordy, and the [...]
Posted in Downloads, Gamecraft 2.0, News, Saga | 2 Comments »
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