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Archive for the 'Gamecrafting' Category

Points of Light

Monday, October 22nd, 2007

Recently I read an article in the electronic version of Dungeon Magazine that talked about a new philosophy present in 4th Edition: Points of Light. This is not a mechanical idea, but an idea that affects story and theme. It goes like this: the world is a dark place. Civilization is comprised [...]

A quick update

Friday, October 5th, 2007

Wow, it has been a long time since I’ve posted, hasn’t it. Alright, a quick update as far as thing that you can look forward to seeing on my site in the near future.
1. HeroCard Orc Wars: TableStar sent me the Ranger and Sorceress expansion packs a little while back so I could more [...]

Working on something new

Wednesday, August 1st, 2007

I’ve been working on something new lately. I don’t want to say too much about it, but I’ll tell you a few things, if you’re interested. First, it’s based on Saga, in a loose sense. Some of the mechanical ideas are similar, and many of the goals are the same, but I’m [...]

A player’s perspective on Saga and Wild Blue

Wednesday, June 13th, 2007

My friend Rich, who was in my Wild Blue playtest this past Saturday, recently posted a comment summing up his feelings on the playtest. I think it’s important that everyone see the player’s side of things rather than just mine, and I realize that not everybody looks at the comments on this blog; so [...]

Thinking versus Doing

Tuesday, June 12th, 2007

I agree with this post up to a point. I think that story fudging can be a lot of fun. I did a lot of that in my Wild Blue playtest on Saturday, in fact. There were a number of points during the story when I had one thing planned but, whether [...]

My Saga playtest, and another rules update

Monday, June 11th, 2007

On Saturday, I got together with my friends Mike and Rich, and Rich’s friend John, and we played some Saga/Wild Blue. All three players were Wardens (a sort of jurisdiction-transcending lawman), and were sent to investigate a series of murders in a tiny village called Tom’s Crossing. Mike played Thor, a hulking berserker [...]

Saga Update

Sunday, June 10th, 2007

Following a largely successful and very fun playtest of Saga using the Wild Blue setting on Saturday, I’ve made some minor updates to the core system. Of note is the fact that I changed the way pushing works in the game; rather than being based off of spending additional tokens, it’s based on how [...]

Fudging the Dice

Friday, May 11th, 2007

Treasure Tables posted an article, complete with lengthy commentary, on fudging die rolls. As has been mentioned in that article, the topic of fudging is something of a hot-button in the RPG world. For the life of me, I can’t figure out why. Why is it so important that other people game [...]

Skullduggery Playtest

Sunday, April 29th, 2007

Some of you may recall that, a while ago, I was working on a card game called Skullduggery. Well, it’s still under construction, and I had a playtest session with my friends Tad and Chris on Friday night. It went pretty well. There were some unclear rules and some things that needed [...]

Saga

Saturday, April 21st, 2007

Alright, some news: Gamecraft 2.0 is no more.
Wow. That was misleading. What I mean to say is, the project is still happening, but the name is changing. Gamecraft 2.0 has always been a working title for me, and I’ve been wanting to change it for a while; it’s too wordy, and the [...]

 

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