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Archive for the 'GMing Methodology' Category

PC Death

Saturday, October 27th, 2007

Over at Treasure Tables, there’s a post about describing the death of a PC. The gist of the post is that when a PC bites the dust, it usually comes as a surprise to the GM and the group as a whole, and thus the GM probably has some trouble doing any kind of [...]

Fudging the Dice

Friday, May 11th, 2007

Treasure Tables posted an article, complete with lengthy commentary, on fudging die rolls. As has been mentioned in that article, the topic of fudging is something of a hot-button in the RPG world. For the life of me, I can’t figure out why. Why is it so important that other people game [...]

Session Padding

Wednesday, March 21st, 2007

This Treasure Tables post puts me in mind of a session I ran way back when. I think it might have actually been the first 3rd Edition session I ever ran. It was a somewhat short-lived solo campaign, myself in the DM’s seat and my friend Mike playing a human fighter, accompanied by [...]

Guest Post and a Follow-up

Tuesday, February 20th, 2007

Martin Ralya over at Treasure Tables asked me to do a guest post expanding what I said in my last post. Anyway, here it is. Since being posted, it’s attracted a few comments; one in particular (from ScottM) got me thinking about how I avoid railroading my PCs with my adventure-creation approach.
My answer [...]

NPC Dialog

Saturday, February 17th, 2007

This Treasure Tables post got me thinking about what I do. I’ve never really used prepared dialog in my adventures; I don’t like to read off what an NPC says, just because my PCs would tend to interrupt and I’d have to start ad-libbing, anyway. However, I find myself often playing potential scenes [...]

Just Say “Yes”

Wednesday, February 14th, 2007

In general, I like the stuff that gets posted over at the Treasure Tables. It’s a good site full of useful information for GMs. This article, in particular, embodies a large part of my GMing philosophy. I like to give my players as much power and freedom as possible (in fact, this [...]

GMing Methodology: Roleplaying Rewards

Tuesday, July 4th, 2006

From The House of the Harping Monkey:
Yes, good roleplaying should be its own reward . . . in a perfect world. However, you have to ask yourself which is more important: being upset that the world isn’t perfect, or using in-game tools to aspire to something that might one day approach perfection (or, at [...]

GMing Methodology: Cheating

Sunday, July 2nd, 2006

Once again, something I posted over on Treasure Tables bore repetition here. I’ll probably be doing this sort of thing from time to time.
Always, always remember that, as the GM, you are within your rights to cheat like crazy. In fact, it is absolutely your responsibility to cheat, provided that you’re doing so [...]

GMing Methodology: Character Motivation and Travel Encounters

Sunday, July 2nd, 2006

I recently replied to a thread on Treasure Tables’ Forum, and thought that it would make a pretty good post for my own site. So, here is my reply, modified for clarity since there’s no real context.

When I start a campaign, I usually dedicate the entire first session to character generation, before I start [...]

 

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