The Becoming Kickstarter is Live!

Posted on : 18-06-2013 | By : Brian | In : Becoming, BecomingRPG, Game Design, News, Role-Playing Games

0

This is it! The Kickstarter is live! Go back it, join the conversation, read the pre-release PDF (you only need to back $1 to get it), and support Becoming!

The post The Becoming Kickstarter is Live! appeared first on 2d6 Cents.

Free RPG Day!

Posted on : 15-06-2013 | By : Brian | In : Events, Game Design, Role-Playing Games

0

Today is Free RPG Day! In celebration of this fact, I’m going to go ahead a point you toward my Free Stuff page, on which there are four free games that you can download. They’re all Creative Commons too, so you can do shit with them according to their licenses. There’s a game about jury duty, a game about post-apocalyptic parkour runners, a game about a time-travelling 80s hair metal band, and a game about angel PIs who hunt down demons on Earth. Enjoy, spread the love, and leave feedback!

The post Free RPG Day! appeared first on 2d6 Cents.

Game Chef Entry: The Wicked World

Posted on : 20-05-2013 | By : Brian | In : Game Design, Role-Playing Games, Writing and Freelancing

0

This is my Game Chef entry, for your perusal. It’s called The Wicked World, and it’s a game about angel PIs who hunt down demons and their minions. Feedback is welcome!

The post Game Chef Entry: The Wicked World appeared first on 2d6 Cents.

The Wetwork Venn Diagram

Posted on : 22-04-2013 | By : Brian | In : Game Design, Role-Playing Games

0

This is a thing I’ve been thinking about lately. It’s an evolution of the comfort zone mechanic that I came up with a little while ago, but altered to work with a cyberpunk corporate espionage game I’m working on called Wetwork.

Comfort Zone

The idea is that your character sheet is a Venn diagram. You write things inside each of the sections of the Venn diagram, and those things inform what you’re good at doing. There’s a lot of overlap and bleed between the different sections, which is what you’d expect from a Venn diagram.

Things inside the Venn diagram are your comfort zone; these are the things you’re good at, the things that make you a badass corporate operative. Stuff gets written outside of your comfort zone too, and these are the things that you can do, but you fail at least as often as you succeed.

You grow more when you call upon things outside your comfort zone, but you’re more likely to succeed when you stick to things inside your comfort zone. Throughout play, things move from section to section, and each section has its own implications. Trust, for example, is potentially very powerful when called upon, but it’s also dangerous to trust people because they can betray you to greater effect.

The post The Wetwork Venn Diagram appeared first on 2d6 Cents.

Becoming: Quest Headers

Posted on : 19-04-2013 | By : Brian | In : Becoming, BecomingRPG, Game Design, Role-Playing Games

0

Here are a few of the Quest headers for Becoming. These will give you a better idea of what the art’s like in the game, as well as a glimpse into what kind of content you’ll see.

Becoming - Sheep Amidst the Wolves

Becoming - The Long Road Home

Becoming - Rock Star

The post Becoming: Quest Headers appeared first on 2d6 Cents.

Comfort Zone Mechanic

Posted on : 14-04-2013 | By : Brian | In : Game Design, Role-Playing Games

0

Something I’ve been noodling with today.

Comfort Zone

The things inside the circle represent your comfort zone; the things outside of the circle are things that are outside of your comfort zone. In this case we’ve got a lawyer who’s been forced to do some less-than-legal things lately; maybe she’s on the run from the law after being falsely accused of something.

The idea is that, when you perform actions with the things inside your comfort zone, you’re likelihood of success is very high. Maybe you even auto-succeed; I’m not sure yet. However, the only way your character grows and gains new skills is by trying things outside her comfort zone, things she’ll more than likely fail at when she attempts them. You get a high chance of success or you get growth; you never get both.

The post Comfort Zone Mechanic appeared first on 2d6 Cents.

Into the Blue

Posted on : 09-04-2013 | By : Brian | In : Game Design, Role-Playing Games, Writing and Freelancing

0

So I have this idea for something I might want to make at some point. I’m going to assume for the sake of this post that you’re familiar with Wild Blue, my Fate Core setting. The idea I have in mind is a game I’m currently calling Into the Blue; it’s a game about what happens when the Powers first manifest.

So you have a few very powerful individuals, individuals who can shape the course of history, and a budding empire that doesn’t quite know what to do with them.

The mechanic that made me think of this is a tweak on a damage system: namely that the environment is what takes “damage”, not the characters. Damage is probably the wrong word, because it’s not limited to negative or violent effects. The Powers are potent individuals, individuals with the capacity to affect great change. The game represents this by allowing the Powers (and their enemies) to alter their environment, placing tags on the city, the army they’re fighting, the situation, the world; whatever makes sense. It’s not a fully fleshed-out idea yet, but it’s one that I think has potential.

The post Into the Blue appeared first on 2d6 Cents.

Becoming: Kickstarter Reward Tiers

Posted on : 22-03-2013 | By : Brian | In : Becoming, Game Design, News, Role-Playing Games

0

The Becoming Kickstarter is fast approaching, and I thought I’d share the preliminary reward tiers with you. These aren’t final; the wording will change, the prices may chance, they’ll get names, and so forth. This should give you an idea of what to expect though. Also note that I haven’t figured out what exactly I mean by “tokens” yet, and I haven’t contacted Dragon Chow about the dice bag yet (surprise Lyndsay, you may have work coming your way!). Feedback is welcome!

$1: Pre-layout, pre-art PDF. Everyone gets this.
$10: Final PDF when it’s done. Everyone above this tier gets this.
$25: Physical book. Depending on the book’s actual price, this may change.
$35: Signed book. Same type deal.
$50: Retailer tier, 4 copies of the book. May have to fiddle with the price depending on our cost.
$50: Signed book, plus some tokens.
$100: SIgned book, tokens, Dragon Chow bag.
$300: Art commission of 3 black & white character/monster designs of your choice, drawn & inked, on 11×17 comic paper, plus the signed book. Limit 10.
$500: A commissioned color design of a character/monster of your choice, drawn & inked on 11×17 comic paper, plus the signed book. Limit 10.
$1000: A black & white illustration of whatever you want, inked, on 11×17 comic paper, plus the signed book, plus I’ll run a game for you on G+ or at GenCon (your choice). Limit 5
$2000: A painted scene or portrait, in acrylics, on 16×20 canvas, plus the signed book, plus I’ll design a custom Quest for you, which you’ll get in PDF (with art). Limit 2.

The post Becoming: Kickstarter Reward Tiers appeared first on 2d6 Cents.

Becoming: Kickstarter Reward Tiers

Posted on : 22-03-2013 | By : Brian | In : Becoming, Game Design, News, Role-Playing Games

0

The Becoming Kickstarter is fast approaching, and I thought I’d share the preliminary reward tiers with you. These aren’t final; the wording will change, the prices may chance, they’ll get names, and so forth. This should give you an idea of what to expect though. Also note that I haven’t figured out what exactly I mean by “tokens” yet, and I haven’t contacted Dragon Chow about the dice bag yet (surprise Lyndsay, you may have work coming your way!). Feedback is welcome!

$1: Pre-layout, pre-art PDF. Everyone gets this.
$10: Final PDF when it’s done. Everyone above this tier gets this.
$25: Physical book. Depending on the book’s actual price, this may change.
$35: Signed book. Same type deal.
$50: Retailer tier, 4 copies of the book. May have to fiddle with the price depending on our cost.
$50: Signed book, plus some tokens.
$100: SIgned book, tokens, Dragon Chow bag.
$300: Art commission of 3 black & white character/monster designs of your choice, drawn & inked, on 11×17 comic paper, plus the signed book. Limit 10.
$500: A commissioned color design of a character/monster of your choice, drawn & inked on 11×17 comic paper, plus the signed book. Limit 10.
$1000: A black & white illustration of whatever you want, inked, on 11×17 comic paper, plus the signed book, plus I’ll run a game for you on G+ or at GenCon (your choice). Limit 5
$2000: A painted scene or portrait, in acrylics, on 16×20 canvas, plus the signed book, plus I’ll design a custom Quest for you, which you’ll get in PDF (with art). Limit 2.

The post Becoming: Kickstarter Reward Tiers appeared first on 2d6 Cents.

Becoming: An Update

Posted on : 14-03-2013 | By : Brian | In : Becoming, Game Design, News, Role-Playing Games, Writing and Freelancing

0

I thought you all might be interested to know that I finished writing Becoming last night. The final chapter has been through one editing pass already, and I expect it to be text complete by the end of the weekend. I also put together a preliminary art budget, which means I have a good idea of what kind and how much art is going to be in the book. This all means a couple of things.

First, it means the Kickstarter is around the corner. Watch this space for more info on that; I’ll be shouting it from on high when the thing goes up.

Second, it means there are a couple of ducks I need to get in a row. I have someone in mind for layout, I just have to make sure he’s available. I also have this crazy notion that the book is going to be sandwiched by two pieces of short fiction, and I need to find someone to do that. After that, it’s all logistics.

So yeah, things are coming together. Buckle up.

The post Becoming: An Update appeared first on 2d6 Cents.

ütüleme epilasyon