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	<title>Gamecrafters&#039; Guild &#187; Downloads</title>
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	<link>http://www.gamecrafters.net</link>
	<description>Advice on making your game great.</description>
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		<title>DIY: Gamma World DM Screen</title>
		<link>http://www.gamecrafters.net/archives/1375</link>
		<comments>http://www.gamecrafters.net/archives/1375#comments</comments>
		<pubDate>Wed, 19 Jan 2011 19:25:19 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Gamma World]]></category>
		<category><![CDATA[GammaWorld]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.gamecrafters.net/?p=1375</guid>
		<description><![CDATA[So you want a Gamma World DM screen, huh? So did I, when I started playing Gamma World. Initially, I downloaded this screen, printed it, and taped it to the inside of my D&#038;D screen. An unsatisfactory solution, due to the fact that, if I were to play D&#038;D, I&#8217;d have to remove all the [...]]]></description>
			<content:encoded><![CDATA[<p>So you want a <i>Gamma World</i> DM screen, huh?  So did I, when I started playing <i>Gamma World</i>.  Initially, I downloaded <a href="http://boldpueblo.com/dazed/2010/12/consolidated-ancient-junk-table-and-gm-screen/">this screen</a>, printed it, and taped it to the inside of my D&#038;D screen.  An unsatisfactory solution, due to the fact that, if I were to play D&#038;D, I&#8217;d have to remove all the <i>Gamma World</i> stuff, then put it back on when I switched games.  So, I decided I needed a dedicated screen for <i>Gamma World</i>.</p>
<p>So, I chopped up the above screen and reconfigured the tables to my liking, arranging them in a 3-panel, landscape-style document.  Then I grabbed some <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4wall/20101222">wallpapers</a> from WotC&#8217;s website, and spliced them together to make some player-facing art.  </p>
<p>After printing these things out on card stock, I mounted them to some foam board (which you can pick up in most craft stores).  Initially, I attached both side panels to the center panel with packing tape, but this proved an unsatisfactory solution; you see, I couldn&#8217;t fold the second panel once the first panel was folded, which made it cumbersome to transport and store.  So, I detached one of the side panels and instead attached it with Velcro, so that I could detach and reattach it at will, making it easier to store and transport.  You can see the final product here:</p>
<p><b>DM-Facing Side</b><br />
<a href="http://www.gamecrafters.net/wp-content/uploads/IMAG0034.jpg"><img src="http://www.gamecrafters.net/wp-content/uploads/IMAG0034.jpg" alt="" title="DM Side" width="100%"  class="aligncenter size-full wp-image-1376" /></a></p>
<p><b>Player-Facing Side</b><br />
<a href="http://www.gamecrafters.net/wp-content/uploads/IMAG0036.jpg"><img src="http://www.gamecrafters.net/wp-content/uploads/IMAG0036.jpg" alt="" title="Player Side" width="100%"  class="aligncenter size-full wp-image-1377" /></a></p>
<p>If you&#8217;d like to make your own <i>Gamma World</i> DM screen, here&#8217;s the file that I printed and mounted to the foam board.  It contains both the DM-facing side and the artwork on the reverse side.</p>
<p><a class="downloadlink" href="http://www.gamecrafters.net/wp-content/plugins/download-monitor/download.php?id=24" title=" downloaded 377 times" >Gamma World DM Screen (377)</a><br />
<br />
Credit where credit is due: the tables come from <a href="http://boldpueblo.com/dazed/2010/12/consolidated-ancient-junk-table-and-gm-screen/">here</a>, the artwork comes from <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4wall/20101222">here</a>.  None of it is my own creation; I just re-mixed it.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Two Journeys: A Novella</title>
		<link>http://www.gamecrafters.net/archives/1341</link>
		<comments>http://www.gamecrafters.net/archives/1341#comments</comments>
		<pubDate>Sat, 08 Jan 2011 21:35:56 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[NaNoWriMo]]></category>
		<category><![CDATA[fiction]]></category>

		<guid isPermaLink="false">http://www.gamecrafters.net/?p=1341</guid>
		<description><![CDATA[Hello, all. A few years back, I participated (and finished) National Novel Writing Month. Since that time, the resulting novella has been sitting on my hard drive, collecting digital dust. I don&#8217;t know that I&#8217;ll ever publish and sell it; I&#8217;m honestly not sure if the quality is up to that level. I do want [...]]]></description>
			<content:encoded><![CDATA[<div style="float: left; margin-right: 8px;"><img src="http://www.gamecrafters.net/images/nano_2006.gif" alt="NaNoWriMo Winner" /></div>
<p>Hello, all.  A few years back, I participated (and finished) <a href="http://search.yahoo.com/r/_ylt=A0oG7l.e2ChNXTMBfShXNyoA;_ylu=X3oDMTBybnZlZnRlBHNlYwNzcgRwb3MDMQRjb2xvA2FjMgR2dGlkAw--/SIG=11dt1pvqn/EXP=1294608926/**http%3a//www.nanowrimo.org/">National Novel Writing Month</a>.  Since that time, the resulting novella has been sitting on my hard drive, collecting digital dust.  </p>
<p>I don&#8217;t know that I&#8217;ll ever publish and sell it; I&#8217;m honestly not sure if the quality is up to that level.  I do want people to read it, though, and I want to know what people think of it.  This being my 500th post on this blog, I figured I&#8217;d allow you, the reader, a glimpse at something I wrote as my first real attempt at long-form fiction.  This is unedited and unproofread; you may, indeed, be the first one to read it all the way through (assuming you do).  I hope you enjoy it, and if you do, I hope that you let me know.  If you don&#8217;t, I hope that you let me know what I can do to improve it.</p>
<p><a class="downloadlink" href="http://www.gamecrafters.net/wp-content/plugins/download-monitor/download.php?id=22" title=" downloaded 301 times" >Two Journeys, by Brian Engard (PDF) (301)</a><br />
<br />
<a class="downloadlink" href="http://www.gamecrafters.net/wp-content/plugins/download-monitor/download.php?id=23" title=" downloaded 231 times" >Two Journeys, by Brian Engard (ePub) (231)</a></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Gamma World Character Generation Table</title>
		<link>http://www.gamecrafters.net/archives/1323</link>
		<comments>http://www.gamecrafters.net/archives/1323#comments</comments>
		<pubDate>Tue, 04 Jan 2011 16:04:28 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Gamma World]]></category>
		<category><![CDATA[GammaWorld]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.gamecrafters.net/?p=1323</guid>
		<description><![CDATA[I picked up Famine in Far-Go the other day, and I&#8217;m digging it so far. Here&#8217;s the thing about it though: it adds twenty new origins to the game. This, in and of itself, is not a bad thing. However, it does mean that, when rolling your origins during character creation, you have to refer [...]]]></description>
			<content:encoded><![CDATA[<p>I picked up <i><a href="http://www.amazon.com/Gamma-World-Expansion-Famine-Supplement/dp/0786955090/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1294156677&#038;sr=1-1">Famine in Far-Go</a></i> the other day, and I&#8217;m digging it so far.  Here&#8217;s the thing about it though: it adds twenty new origins to the game.  This, in and of itself, is not a bad thing.  However, it does mean that, when rolling your origins during character creation, you have to refer to two books at once.  It would have been nice of WotC had included all of the origins on the table in <i>Far-Go</i>, rather than just the <i>Far-Go</i> specific ones, but sadly that is not the case.  They have released a very nice <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4news/20101221">automated character sheet</a>, which is a nice step, but if you&#8217;re playing somewhere without internet access (like most game stores), it&#8217;s not that helpful.  </p>
<p>My solution was simply to create a sheet that I can print out and keep in the box that has all of the origins included.  It&#8217;s not pretty, but it&#8217;s functional; here you go: <a class="downloadlink" href="http://www.gamecrafters.net/wp-content/plugins/download-monitor/download.php?id=21" title=" downloaded 341 times" >Gamma World Character Origin Sheet (341)</a></p>
<p>If anyone would like to pretty this up for me, I can send you the original spreadsheet.  Contact me via a comment on this post, and I&#8217;ll upload the new, prettier file, and you&#8217;ll get credit for your work.  Otherwise, enjoy.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Bulldogs! Playtest: Retrospective</title>
		<link>http://www.gamecrafters.net/archives/1287</link>
		<comments>http://www.gamecrafters.net/archives/1287#comments</comments>
		<pubDate>Mon, 20 Dec 2010 19:25:23 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[DM's Journal]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Session Reports]]></category>
		<category><![CDATA[BulldogsRPG]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.gamecrafters.net/?p=1287</guid>
		<description><![CDATA[Yesterday, I ran a playtest for Bulldogs! that went quite well, from my perspective. The group seemed to have fun (I certainly did), and I got an idea about what works and what needs work within the system. One thing that struck me, though, was how effective my preparations were. In general, I think I [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, I ran a playtest for <i><a href="http://galileogames.com/bulldogs-fate/">Bulldogs!</a></i> that went quite well, from my perspective.  The group seemed to have fun (I certainly did), and I got an idea about what works and what needs work within the system.</p>
<p>One thing that struck me, though, was how effective my preparations were.  In general, I think I prepared fairly well; I knew the system, and I had in idea of where things were going.  There were areas where I think I over-prepared, and others where I feel I didn&#8217;t prepare enough.</p>
<p>The chief area where I was over-prepared was simply in the length of the adventure.  We played for a good three and a half hours, and got through about half of the adventure.  In a more traditional, longer-term play setting that might be fine, but in a one-shot playtest, it&#8217;s really better if you can get through the entire adventure in one sitting.  I decided partway through that I was going to cut some of the fights out of the adventure because it simply didn&#8217;t need it, but we still weren&#8217;t able to finish (I had to get home and feed the dogs, after all).  I think the reason that I prepared so much was simply because I&#8217;ve never run a FATE system game before, and I had no idea how long it would take to resolve a single conflict.  Practice, I think, will solve this problem.</p>
<p><i>Bulldogs!</i>, like any FATE game, is fairly easy to improvise with; it gives you a lot of tools with which to adjudicate player actions on the fly, and doesn&#8217;t require nearly as much preparation as, say, D&#038;D does.  In fact, the <a href="http://www.gamecrafters.net/wp-content/plugins/download-monitor/download.php?id=20">adventure</a> that I prepped (the one that was too long) was only two pages long.  I also had a set of cards with character stats and notes on them, though that stuff could have easily been included in the adventure document, and would likely only have increased its length by half a page or so.</p>
<p>It was pretty easy to run the adventure from this document, but I could definitely see areas where I could have prepared more.  For example, simply putting stress boxes for the enemies on the document would have saved me a lot of time that I spent hand-drawing them before encounters.  I also think that some of the fights that I planned were a little too hard for the party.  This is partly due to inexperience, I think, and partly also due to the fact that it&#8217;s difficult to gauge how difficult an opponent should be for a particular set of PCs.</p>
<p>Despite these hitches, I do think that everyone had a lot of fun.  I really enjoyed running the game (and I had a good, creative set of players), and I&#8217;d definitely run it again.  </p>
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		</item>
		<item>
		<title>Bulldogs!: Crew of the Dawn Chaser (Part 5)</title>
		<link>http://www.gamecrafters.net/archives/1273</link>
		<comments>http://www.gamecrafters.net/archives/1273#comments</comments>
		<pubDate>Mon, 13 Dec 2010 21:49:56 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://www.gamecrafters.net/?p=1273</guid>
		<description><![CDATA[This is the final member of the Dawn Chaser&#8217;s crew. Larson grew up on an Arsubaran colony world, Heska; it was a rough and tumble world, but also highly industrialized. He learned to fix things and monkey around with machines at an early age, and it was clear he had a gift for it. When [...]]]></description>
			<content:encoded><![CDATA[<p>This is the final member of the <i><a href="http://www.gamecrafters.net/archives/1249">Dawn Chaser&#8217;s</a></i> crew.</p>
<p><a href="http://www.gamecrafters.net/wp-content/plugins/download-monitor/download.php?id=19">Larson</a> grew up on an Arsubaran colony world, Heska; it was a rough and tumble world, but also highly industrialized.  He learned to fix things and monkey around with machines at an early age, and it was clear he had a gift for it.  When he was seventeen years old, TransGalaxy offered him a job as a ship&#8217;s mechanic on a luxury cruise ship, a job he readily accepted, if only to get off of Heska.  The lack of excitement was not good for Larson, though; he began drinking too much, and getting into fights with crew and even passengers aboard the cruise ship.  During one altercation, he killed someone, and he was sentenced to several years on a prison planet.</p>
<p>TransGalaxy continued to monitor Larson while he was imprisoned, and they noted that his exceptional mechanical skills got even better.  He seemed to thrive in the rougher prison environment than he did on the luxury liner, though he still got into the occasional brawl.  On one such occasion, his opponent got the better of him and used a piece of heavy industrial machinery on him, crushing his right side and nearly killing him.  Mysteriously, TransGalaxy paid for his hospitalization and his new cybernetic prosthesis, and had him released from prison on one condition: that he would be the ship&#8217;s mechanic on a class-D freighter, the <i>Dawn Chaser</i>.  Larson has no idea why TransGalaxy is so interested in him, and he doesn&#8217;t care.  As long as he gets to work on machines and gets more-or-less left alone, he&#8217;s content.</p>
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