The Becoming Kickstarter is Live!

Posted on : 18-06-2013 | By : Brian | In : Becoming, BecomingRPG, Game Design, News, Role-Playing Games

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This is it! The Kickstarter is live! Go back it, join the conversation, read the pre-release PDF (you only need to back $1 to get it), and support Becoming!

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Becoming Kickstarter Video

Posted on : 12-06-2013 | By : Brian | In : Becoming, News, Role-Playing Games

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Here it is, the Becoming Kickstarter video! Also, a reminder, the actual Kickstarter goes up on Tuesday the 18th.

Becoming Kickstarter HD – 720p

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Becoming: Quest Headers

Posted on : 19-04-2013 | By : Brian | In : Becoming, BecomingRPG, Game Design, Role-Playing Games

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Here are a few of the Quest headers for Becoming. These will give you a better idea of what the art’s like in the game, as well as a glimpse into what kind of content you’ll see.

Becoming - Sheep Amidst the Wolves

Becoming - The Long Road Home

Becoming - Rock Star

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Becoming: Chapter Header Art

Posted on : 11-04-2013 | By : Brian | In : Becoming, News, Role-Playing Games

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I got some art from my artist, Christopher H. Barley, last night. Thought I’d share some of it with you fine folks. This is the chapter header for the first chapter in the book.

Becoming - Playing the Game lo-res

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Becoming: Kickstarter Reward Tiers

Posted on : 22-03-2013 | By : Brian | In : Becoming, Game Design, News, Role-Playing Games

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The Becoming Kickstarter is fast approaching, and I thought I’d share the preliminary reward tiers with you. These aren’t final; the wording will change, the prices may chance, they’ll get names, and so forth. This should give you an idea of what to expect though. Also note that I haven’t figured out what exactly I mean by “tokens” yet, and I haven’t contacted Dragon Chow about the dice bag yet (surprise Lyndsay, you may have work coming your way!). Feedback is welcome!

$1: Pre-layout, pre-art PDF. Everyone gets this.
$10: Final PDF when it’s done. Everyone above this tier gets this.
$25: Physical book. Depending on the book’s actual price, this may change.
$35: Signed book. Same type deal.
$50: Retailer tier, 4 copies of the book. May have to fiddle with the price depending on our cost.
$50: Signed book, plus some tokens.
$100: SIgned book, tokens, Dragon Chow bag.
$300: Art commission of 3 black & white character/monster designs of your choice, drawn & inked, on 11×17 comic paper, plus the signed book. Limit 10.
$500: A commissioned color design of a character/monster of your choice, drawn & inked on 11×17 comic paper, plus the signed book. Limit 10.
$1000: A black & white illustration of whatever you want, inked, on 11×17 comic paper, plus the signed book, plus I’ll run a game for you on G+ or at GenCon (your choice). Limit 5
$2000: A painted scene or portrait, in acrylics, on 16×20 canvas, plus the signed book, plus I’ll design a custom Quest for you, which you’ll get in PDF (with art). Limit 2.

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Becoming: Kickstarter Reward Tiers

Posted on : 22-03-2013 | By : Brian | In : Becoming, Game Design, News, Role-Playing Games

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The Becoming Kickstarter is fast approaching, and I thought I’d share the preliminary reward tiers with you. These aren’t final; the wording will change, the prices may chance, they’ll get names, and so forth. This should give you an idea of what to expect though. Also note that I haven’t figured out what exactly I mean by “tokens” yet, and I haven’t contacted Dragon Chow about the dice bag yet (surprise Lyndsay, you may have work coming your way!). Feedback is welcome!

$1: Pre-layout, pre-art PDF. Everyone gets this.
$10: Final PDF when it’s done. Everyone above this tier gets this.
$25: Physical book. Depending on the book’s actual price, this may change.
$35: Signed book. Same type deal.
$50: Retailer tier, 4 copies of the book. May have to fiddle with the price depending on our cost.
$50: Signed book, plus some tokens.
$100: SIgned book, tokens, Dragon Chow bag.
$300: Art commission of 3 black & white character/monster designs of your choice, drawn & inked, on 11×17 comic paper, plus the signed book. Limit 10.
$500: A commissioned color design of a character/monster of your choice, drawn & inked on 11×17 comic paper, plus the signed book. Limit 10.
$1000: A black & white illustration of whatever you want, inked, on 11×17 comic paper, plus the signed book, plus I’ll run a game for you on G+ or at GenCon (your choice). Limit 5
$2000: A painted scene or portrait, in acrylics, on 16×20 canvas, plus the signed book, plus I’ll design a custom Quest for you, which you’ll get in PDF (with art). Limit 2.

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Becoming: An Update

Posted on : 14-03-2013 | By : Brian | In : Becoming, Game Design, News, Role-Playing Games, Writing and Freelancing

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I thought you all might be interested to know that I finished writing Becoming last night. The final chapter has been through one editing pass already, and I expect it to be text complete by the end of the weekend. I also put together a preliminary art budget, which means I have a good idea of what kind and how much art is going to be in the book. This all means a couple of things.

First, it means the Kickstarter is around the corner. Watch this space for more info on that; I’ll be shouting it from on high when the thing goes up.

Second, it means there are a couple of ducks I need to get in a row. I have someone in mind for layout, I just have to make sure he’s available. I also have this crazy notion that the book is going to be sandwiched by two pieces of short fiction, and I need to find someone to do that. After that, it’s all logistics.

So yeah, things are coming together. Buckle up.

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Becoming: Creating a Hero

Posted on : 05-02-2013 | By : Brian | In : Becoming, BecomingRPG, Game Design, Role-Playing Games

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Today we’ve got an excerpt from Becoming. This one tells you how to create a Hero.

Creating a Hero

Before play starts, the group needs to create the Hero. In each Quest you’ll find a section on creating the Hero, and in that section you’ll see a number of Assets listed to choose from: six Virtues, six Strengths, and six Allies.

Virtues represent the Hero’s core beliefs, the things she holds dear, things which are most important to her. These are the things that drive her to become a Hero in the first place.

Strengths represent the things that the Hero is good at. These are the skills the Hero calls upon when things look grim.

Allies are those characters who choose to accompany the Hero on her Quest and aid her. They are her friends and companions, and they stand by her when others would quail and run away.

There are six each of these Assets, but the Hero only uses three of each (for a total of nine assets). Before play can begin, the group must decide which Assets the Hero has at the beginning of the Quest. Starting with the player in the role of the Hero, select one of the available Assets and write it down on an index card. Write your selection near the top, leaving plenty of room for things to be added below it. If you’re using a printed out Hero card, cross the Asset off and pass the card to your left. If you don’t want to cross it out because you’re just using the Quest right out of the book, you’ll have to remember that you’ve used it already. The important thing is that you can only use each Asset once during Hero creation.

This continues until your group chooses three Virtues, three Strengths, and three for the Hero. Yes, this means that the Hero will get to choose one more Asset than everyone else. That’s intentional; the Hero should have more say over her character than everyone else, after all.

Finally, choose a name for your Hero. There are a couple of examples included in each Quest, but don’t feel like you have to use them. Make a tent card out of one of your index cards and write your Hero’s name on it.


Example: Tom, Mary, Jack, and Evie sit down to play through “Long Live the King”. Mary is playing the Hero, so she chooses the first Asset. Looking over the list, she decides that her Hero believes in a higher power, and chooses Devout Faith from the list of Strengths. She writes it on an index card, crosses Devout Faith off of the Hero card, and passes the Hero card to the next player, Jack. Jack chooses an Asset and does the same, then passes the Hero card along; this continues until Mary finally chooses the last Asset. When they’re done, she’s got three Virtues, three Strengths, and three Allies she can call upon during play. She decides upon a name not on the Hero card – Allia – and writes it on a tent card.

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Becoming Gets a New Site!

Posted on : 03-02-2013 | By : Brian | In : Becoming, BecomingRPG, News, Role-Playing Games

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That’s right, Becoming has its own site now! You can find it at www.becomingrpg.com. It’s a little bare-bones now, but it’ll fill out with time.

The idea is that the site will be the destination for any news having to do with Becoming (any future posts on this blog that are related to Becoming will also show up there), as well as the destination for new content for the game (once it’s out), both official and user-generated.

The new site is the next step in making this game a reality. I’m excited about the journey, and I hope you are too!

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Becoming: The Way Forward

Posted on : 17-12-2012 | By : Brian | In : Becoming, BecomingRPG, Game Design, Role-Playing Games, Writing and Freelancing

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Yesterday at Meetup of Doom we played a session of Becoming. It played out pretty much how I wanted to, which I take as a good sign. At this point I think there are one or two minor tweaks I want to add to the rules to cover a couple of edge cases, but aside from that I feel like playtesting is done on the game.

So what’s next? Now I finish writing the thing. Some of you have read the playtest document; that document will form the basis of the first chapter of the game, the chapter that covers the rules of play. Chapter 1 will be more expanded and fleshed out than the playtest document, and will include more examples of play, but the bones are there.

Chapter 2 will cover Quests. This chapter will contain four Quests, all using the basic rules but tweaking them slightly to emulate their various genres. I plan on covering a few different genres, from fantasy to sci fi to horror. The intent is to give you a variety of examples that you can either use whole cloth or treat as the basis for creating your own Quests.

Chapter 3 is where things will really get interesting; it’s the chapter on hacking and drifting the game. The intent here is to talk about various ways to change the default assumptions of the game, from messing with the number of players to inverting the Hero/Fate dynamic to playing without a pre-written Quest at all. Each hack will include a Quest as an example of that hack, which you can play through on its own or use to make your own stuff.

And that’s Becoming. When I’m done writing the thing, it’s time for art, editing, layout, and the Kickstarter campaign. I’m pretty excited about this thing; I hope you are too!

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