Today we’ve got an excerpt from Becoming. This one tells you how to create a Hero.
Creating a Hero
Before play starts, the group needs to create the Hero. In each Quest you’ll find a section on creating the Hero, and in that section you’ll see a number of Assets listed to choose from: six Virtues, six Strengths, and six Allies.
Virtues represent the Hero’s core beliefs, the things she holds dear, things which are most important to her. These are the things that drive her to become a Hero in the first place.
Strengths represent the things that the Hero is good at. These are the skills the Hero calls upon when things look grim.
Allies are those characters who choose to accompany the Hero on her Quest and aid her. They are her friends and companions, and they stand by her when others would quail and run away.
There are six each of these Assets, but the Hero only uses three of each (for a total of nine assets). Before play can begin, the group must decide which Assets the Hero has at the beginning of the Quest. Starting with the player in the role of the Hero, select one of the available Assets and write it down on an index card. Write your selection near the top, leaving plenty of room for things to be added below it. If you’re using a printed out Hero card, cross the Asset off and pass the card to your left. If you don’t want to cross it out because you’re just using the Quest right out of the book, you’ll have to remember that you’ve used it already. The important thing is that you can only use each Asset once during Hero creation.
This continues until your group chooses three Virtues, three Strengths, and three for the Hero. Yes, this means that the Hero will get to choose one more Asset than everyone else. That’s intentional; the Hero should have more say over her character than everyone else, after all.
Finally, choose a name for your Hero. There are a couple of examples included in each Quest, but don’t feel like you have to use them. Make a tent card out of one of your index cards and write your Hero’s name on it.
Example: Tom, Mary, Jack, and Evie sit down to play through “Long Live the King”. Mary is playing the Hero, so she chooses the first Asset. Looking over the list, she decides that her Hero believes in a higher power, and chooses Devout Faith from the list of Strengths. She writes it on an index card, crosses Devout Faith off of the Hero card, and passes the Hero card to the next player, Jack. Jack chooses an Asset and does the same, then passes the Hero card along; this continues until Mary finally chooses the last Asset. When they’re done, she’s got three Virtues, three Strengths, and three Allies she can call upon during play. She decides upon a name not on the Hero card – Allia – and writes it on a tent card.
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