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Archive for the '4th Edition' Category

Update

Saturday, April 26th, 2008

It occurs to me that I haven’t been posting lately, so I guess I’ll go ahead and update you all on some things.
Games I’ve been playing
Sadly, I haven’t really done much board/card/role-playing gaming lately since the big TPK. I did play a game of Three-Dragon Ante with my friend Dean; it was quite good. [...]

4E: Powers based on skills

Sunday, April 6th, 2008

Here’s what I know about powers in 4E as they relate to skills:
1. Some powers require training in skills. The rogue’s Tumble power requires that you be trained in Acrobatics.
2. The rogue has been described as being able to do more with skills than other classes.
3. Mike Mearls is working on 4E mechanics. [...]

TPK

Sunday, April 6th, 2008

I ran another proto-4E game yesterday. The adventure was something simple and (I thought) relatively short at only three encounters. It was based loosely on the Rose Quarry section of Shadows of the Last War, with some straight-up monsters, some re-purposed monsters, and one heavily modified and scaled down monster with its description [...]

Pathfinder RPG

Thursday, March 20th, 2008

So, Paizo Publishing has decided to put out a product that will, I suppose, compete with 4th Edition. In a bold and, I think, savvy move, they have released an alpha version of The Pathfinder Roleplaying Game, so that people can read it, play it, and provide them with feedback that they will use [...]

4E Again

Monday, March 17th, 2008

Yesterday, I ran another proto-4E module; this time, instead of using one that I downloaded from the Internet, I created one myself. And yes, I have observations on that process:
1. Re-purposing monsters is easy. I mean, really easy. On the one hand, monsters are pretty distinct from each other, and each have [...]

D&D by Candlelight

Sunday, March 9th, 2008

Since the D&D Experience hit, EN World has done an admirable job of keeping us all informed of the inner workings of 4th Edition as they are revealed. I won’t re-tread any of that. Instead, I’m going to relate my experiences running a reasonable facsimile of 4th Edition, using the aforementioned rules tidbits [...]

The Rogue

Sunday, February 24th, 2008

Wizards just posted an article about the 4th Edition rogue. Let’s see what we can learn from it.
1. Armor Training: Leather. At first blush, this seems pretty restricted; they’re only trained with leather armor? However, the Classes and Races book makes mention of the fact that terms that used to represent a [...]

Parsing the Fiend

Saturday, January 26th, 2008

It’s been quite a while since my last post, and for that I apologize. I have no particular excuse other than the usual: games and lack of motivation. At any rate, I read something just now that motivated me to make a post: the Monster Manual entry for the 4th Edition Pit Fiend.
Here’s [...]

Holiday Haul

Tuesday, January 1st, 2008

Apologies for the lack of posting; I’ve been busy with my Christmas gifts. Highlights include:
1. A Garmin GPS unit for my car. Extremely useful.
2. A Nintendo DS, along with two games (The Legend of Zelda: Phantom Hourglass and Age of Empires: The Age of Kings). I’ve finished Zelda already, due primarily to [...]

Rangerly Speculation

Wednesday, December 19th, 2007

I’ve been speculating about the role of the 4th Edition ranger lately. The following items have been posted on En World, and this is where my speculation springs from:
1. There will be fewer than 11 classes in the Player’s Handbook. “Mearls said 8 was about the ‘middle range’ of the number of classes that [...]

 

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