There’s a technique that I use when I plan an adventure that works really well for me. ‘Technique’ may be the wrong word; it implies that I sat down and developed it somehow, then started doing it. Really, this ‘technique’ flowed organically out of the way that I think about games. See, when I’m DMing a game, and I’m in the middle of planning a session, I get really excited about the upcoming session. When I’m excited about something, I tend to think about it a lot.
In the case of a D&D session (or other RPG session), what I wind up doing is playing through scenes from the upcoming session in my head, as if they were a movie. I go through possibilities for what might happen, deliver the lines for both the PCs and the NPCs, and think about how the scene might play out. Often I’ll do this multiple times for a given scene, playing it out a bit differently each time.
This has a number of benefits for me, as a DM. First, it helps me to get into the mindset of my NPCs. If I think about what the NPC’s motivation is, what that NPC might say, how he might react to what the PCs might say, it helps me to understand how he thinks and how he’d react to different situations. It also provides me with a number of pre-scripted dialog choices for that NPC, should those specific lines be needed.
Second, the fact that I’m playing through these scenes multiple times, and varying the way the scene plays out each time, forces me to think about what the players might do. It forces me to plan for different eventualities, and often allows me to come up with ideas for handling curveballs that I might not have otherwise had.
Doing this also helps me structure the scene in my head. I know how I want to start the scene, and I know one or two ways I’d like it to end. Knowing these things helps me frame the scenes, helps me get the players involved in them, and helps me steer them toward a conclusion that’s satisfying for everyone.
Finally, it gets me more excited about these scenes. This is quite possibly the most important benefit of this technique, because the more excited you are about a particular scene, the more you’re going to think about it, the more prepared you’re going to be for it, and the better it’ll be when it actually happens.
It should be pretty obvious that this technique is useful for roleplaying scenes, scenes with a lot of dialog and acting. It can be useful for combat sequences, too. I envision these scenes as I would a scene from an action movie. This helps me visualize the action, which in turn gives me more tools to use when I describe it to the players. Knowing what your villains would do in a fight is also just as important as knowing what they would do in a conversation.
One last thing I’d like to mention is that I rarely write any of this down. I find that, if I just keep on thinking about it, the cool, important stuff will stick in my head, while the stuff that wasn’t that exciting will get filtered out. If I wrote it all down and relied on my notes, I’d be more likely to focus on the wrong things, or cause delays in the action while I referred to my notes.
This technique has served me really well in the past; hopefully it’ll serve you, too.
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