Becoming: A Sample Turn
Posted on : 30-01-2012 | By : Brian | In : Becoming, Game Design, Role-Playing Games
Tags: rpg
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What’s this? It’s another preview for Becoming!. Following the philosophy of “show, don’t tell”, I’m going to give you a sample turn of the game, along with a little bit of setup. I won’t delve too much into specific mechanics, but it should give you an idea of how the game plays.
Setup: Our Hero is a peasant named Carter whose home has been destroyed by a dragon. He used the Words of Virtue provided with the Quest to come up with a backstory for himself and his village, as well as three Virtues, to which he assigned some dice.
This turn is a few rounds in, in the second Act of the game. He’s lost some things and had to sacrifice some things to come this far, and the Chorus is starting to really put the screws to him. In addition to Carter (the Hero), there are three players in the Chorus: Fear, Pain, and Doubt. Pain is the current Choregus.
The Turn
Pain looks at the current Scene (entitled “Trouble”) and its associated Theme Words. She takes a few moments to gather her thoughts, then frames the scene.
Pain: You sit upon your horse, slowly following the path through the woods. An ominious presence bears down on you but you pay it no mind. When you look up, though, you find that you are surrounded by men wearing wolf skins, wielding naked swords in their hands.
A large fellow steps forward and speaks. “With a horse like that, you likely have other things we might want. Hand it all over and we won’t take your life, too.”
To illustrate the point one of the men behind you steps forward and swings his cudgel, knocking you from your horse. The challenge is simple: fight through the pain and drive these men off so that you can continue your quest. This challenge has a difficulty of . . . oh, let’s say twelve.
Pain slides some tokens into the middle of the table.
Carter: Yikes. Okay, let’s do this. I struggle to my feet and stare the leader in the eyes. I know that my family is depending on me to slay this dragon, an I can’t do that if these bandits kill me or take my weapons away. I’m going to use My Family Needs Me to grit through the pain and stand up to them. That gives me three dice.
Pain: Okay. There’s the very real threat of death here, though. I’m going to invoke one of your Flaws here: Fear of Widowing Your Wife. That gives me . . . let’s see, six more tokens. Difficulty’s up to eighteen now.
Carter: Uh oh. I could use some help here.
Doubt: You’re not sure you can do this. It might be easier to just let them have your things and go back home. You can always say you tried.
Doubt slides forward two more tokens.
Doubt: You might be able to fight past this, though. I might be willing to take these tokens back and give you a die for this challenge, but it’ll cost you something. To fight past your doubt you’re going to have to fight dirty. That’ll cost you a die from your Honor.
Fear: Not so fast. You’re pretty scared here. There are, like, seven of these guys and only one of you. Like Doubt said, you’ll have to fight dirty, but fear can give you power. You feel all that adrenaline coursing through you? That’s fear. If you give me that Honor die instead of Doubt, I’ll give you three dice for this challenge. How’s that sound?
Carter thinks for a few moments, then replies.
Carter: I’m going with Fear on this one. The difficulty will go up to twenty, but I’ll have six dice on my side. I like my chances.
Carter slides a die from Honor over to Fear, and Fear gives him three of her own dice. Doubt slides two of his tokens into the center of the table. Carter picks up his six dice and rolls them, coming up with 18. Not quite good enough.
No! Oh, man. That didn’t go well for me.
Carter takes two of his dice and gives them to Pain for winning the challenge. Then Pain and Doubt, who both had tokens in the challenge, get to put some of them on Carter’s Flaws. Fear gets her dice back.
Pain: You swing your sword wildly, killing two of the men and driving the rest off. However, one of them managed to give you a nasty cut across the ribs, and you injured your leg falling off your horse. I’m going to give you a new Flaw: Badly Injured.
Things didn’t go well for the Hero in this turn, but he’s got more chances to make that up. Doubt will be the next Choregus, and a new Scene begins.




