A little while ago, I was contacted by Steve Russell of Rite Publishing to work on a project for him. After speaking to him about it, it sounded like the kind of thing I’d really enjoy working on, so I agreed. I’d like to share a couple of things about this project with you.
First, this project uses FATE 3.0. The rules are available for free online, so we won’t be reprinting them (the page count isn’t high enough to warrant that). I will, however, be making some modifications to core FATE to accommodate some of the story elements within the game. I don’t want to get into specifics, but I’m going to be playing around with how characters are created, and how aspects are handled.
Second, this is a patronage project. This means that we’ll be soliciting patrons at some point in the near future, asking people to contribute funds to the project. What you get in exchange for your contribution is creative control. I will be soliciting feedback from patrons at various points along development, and I will be incorporating patron feedback into the final product. If you decide that it sounds like the kind of project that you’re interested in, support it. Supporting it gets you input, and helps ensure that the final product sees the light of day. It’s a win-win!
Third, this being a patronage project, it’s not yet green-lit. As I’ve said, we’ll be soliciting patrons soon, and trying to hit a specific goal that we need to hit in order to publish. Until we hit that goal, the project is not green-lit. I really hope that it becomes green-lit, because I think this thing’s going to be awesome.
Finally, I’d like to leave you guys with a little teaser, something to get you interested. This teaser doesn’t necessarily represent the final product, but it’s the direction that I’m going in at the moment. We’re not soliciting patrons yet, but keep your eye on this blog; I’ll let you know when we are, and point you in the right direction.
Tom awoke on a cold floor, the taste of cotton in the back of his mouth. His tongue felt heavy, thick; his arms refused to push him up. He floundered for a few minutes there, trying to get his bearings, trying to gain stability, control. He took a breath and was hit with something metallic mixed with the scent of sweat and fear. He opened his eyes, cautiously, and pushed himself up.
The room was small, bare concrete walls and hard stone floor. That was the first thing he saw; the second was the body. It lay in the center of the room, face-down, sprawled, a crimson pool congealed around it. The man was dressed in formal attire, though the clothes were shabby and worn. His hair was dark, mussed, matted with blood.
Tom pushed himself back, away from the corpse, and looked around the room wildly, alert for danger. That was when he saw the others. Four of them, two men and two women, all around the room. Three were unconscious, prone, as he had been, unceremoniously left on the floor to wake. The Fourth, one of the women, was huddled in the corner, her eyes shut tight, rocking gently and muttering to herself.
Who were these people? Was one of them the killer? Were they all potential victims? What was this place, and why was he here?
Tome searched his memory for the answers, but found nothing. Nothing at all. That struck him as slightly odd at first, but the more he searched the more terrified he became. He knew his name. He knew how old he was. The more he searched, though, the more he became aware that nothing else was there. He could remember nothing of his life, nothing of the events that had led him here.
Something was very wrong.