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Yesterday, I ran a solo session for the one player who wasn’t able to make it to the first session. Now he’s got comparable experience to the others, and he’s actually in Winterhaven, which makes things easier. Anway:
Yesterday, I ran a solo session for the one player who wasn’t able to make it to the first session. Now he’s got comparable experience to the others, and he’s actually in Winterhaven, which makes things easier. Anway:
As a long-time DM, I’m always on the lookout for tools and such that make my job a little bit easier. Since I really haven’t shared all this stuff with you guys yet, I figured I would. Most of this stuff is relatively inexpensive, if not downright free. Some of it is designed for RPGs some of it is not, but can be used for such. Anyway, in no particular order:
I hope this has been helpful to people out there who want to DM, or already do DM. Maybe I saved you some time.
Ok, I’ve got some stuff in the works, not for the next full session, but for a couple of side-sessions, if you will. First of all, I’m going to run my friend Mike (playing Shava) through a little solo adventure, since he missed the first session (and thus, his character was not present). Not only will this help to get him up to par as far as XP and treasure goes, but it’ll also help to explain what he’s doing in Winterhaven and why he’s joining up with the party without just hand-waving it all. Now, Shava’s a ranger who focuses on ranged combat, so I’m going to have to be a little careful with encounter design, I think. Her defenses aren’t that high, and she doesn’t have a defender’s hit points, so I’m going to try to stick with little enemies that go down quickly and enemies that fight from a distance, like Shava. I’m also going to rely heavily on skill challenges, since Shava has a few skills to bring to bear.
The other side-session is going to come about largely because Chris (playing Chance) will be out of the country for a while starting at the end of the month. I don’t want to wait too long without anything campaign-related going on, and some of my players have echoed that desire. And, since Chance is already present in the party and I don’t want to hand-wave his presence, or have someone else play him, I think that what I’m going to do is run a one-shot in which the players play some pregens in a discrete story line that folds into the main story line. In the first session, the PCs took down the crime lord Kalder Red-Eye, but Kalder’s lieutenant, Baris, got away. I’m thinking that Baris is going to gather some guys and try to free Kalder before he gets hanged, to set up a recurring villain. Here’s the thing: my players are going to play Baris and his cronies doing the freeing. That way, I get my recurring villain, my players get to see exactly how he got away, and we all get to do some more gaming. Everybody wins!
[Edit: tags and crap.]
Last night I had my first 4th Edition D&D game, and I’m still jazzed from it. It was fantastic. I did a lot of initial prep work before the game, probably more than I needed to because most of it hasn’t been used yet. The players approached the initial set of encounters from a completely different angle than I had anticipated. I was afraid I’d have to just wing it and throw out everything I had prepared for these encounters, but as it happens, it was easy to alter them on the fly and still use them. The first encounter, a skill challenge representing a negotiation with a crime lord’s thugs in order to gain an audience with the crime lord, himself, became instead a negotiation with a merchant who had some pull with the crime lord. Instead of the thugs simply letting the PCs pass, the merchant set up a meeting with the crime lord under false pretenses.
The second skill challenge was a negotiation with the crime lord himself. That skill challenge didn’t change all that much mechanically, but the stakes of the challenge certainly did. The PCs had decided that they were going to attack this crime lord in any case, and they wanted to try and get his guard down and make the fight a little easier. That’s what they’d get if they won the challenge. If they lost, they’d have to fight the fight as-is, a fairly tough fight. They won, so the crime lord’s lieutenant and a couple of his thugs left before the fight began.
The combats were also really easy to run, and were a lot of fun. I must say, kobolds are a blast to run. The fact that they can shift as a minor action makes them really infuriating to PCs, and allows them to sort of herd the PCs to some extent. During the fight with the kobolds, the PCs started out on a wagon while the kobolds were on the ground. I gave the PCs combat advantage for being on higher ground, and I was somewhat afraid that they’d simply stay on that wagon for the whole fight, but the kobolds managed to draw them off of it by continually moving away after attacking in melee and by peppering them with ranged attacks. It worked really, really well.
At any rate, here is a link to my wife’s Flickr page, on which are posted some photos from the event. And here is my session report, posted on the campaign wiki.