Home

  News

  Reviews

  Gamecrafting

  Saga System

  House Rules

  Links

  Downloads

  Resume

  Requests

Archive for June, 2007

Using Star Wars Saga Edition to modify D&D

Friday, June 29th, 2007

As should be clear by now, I’m really digging on Star Wars Saga Edition. A lot of the rules changes are really slick, and I think that D&D would benefit from them. Some people are saying that Saga Edition is the herald of 4th Edition D&D, and that a lot of the rules [...]

Games and stuff

Thursday, June 28th, 2007

Just a few things, in no particular order:
1. I’ve been fiddling around with making characters in Star Wars Saga Edition, and it’s very easy, quick, and satisfying. Things like picking skills and such take a lot less time than they used to (or do in other d20 games), and the talent-and-feat-based class system allows [...]

Read Review: Star Wars Roleplaying Game Saga Edition

Thursday, June 21st, 2007

Star Wars Roleplaying Game Saga Edition has gotten me more excited than many other RPG products that have come out in the past, and that excitement reached a fever pitch while I was reading it. For those who don’t want to read this whole review, let it be known: this review is primarily positive. [...]

Geeking out about Star Wars

Monday, June 18th, 2007

I just got the Star Wars Roleplaying Game: Saga Edition a couple of days ago, and I’m totally geeking out about it. I’m about halfway through the book, and in no particular order, here are some things that I really like about the game:

The changes to the skill system. Instead of the huge [...]

Virtual Akashic Record

Saturday, June 16th, 2007

Microsoft is creating a tool to facilitate communal memory through online photos. Viva la hive mind!

A player’s perspective on Saga and Wild Blue

Wednesday, June 13th, 2007

My friend Rich, who was in my Wild Blue playtest this past Saturday, recently posted a comment summing up his feelings on the playtest. I think it’s important that everyone see the player’s side of things rather than just mine, and I realize that not everybody looks at the comments on this blog; so [...]

Thinking versus Doing

Tuesday, June 12th, 2007

I agree with this post up to a point. I think that story fudging can be a lot of fun. I did a lot of that in my Wild Blue playtest on Saturday, in fact. There were a number of points during the story when I had one thing planned but, whether [...]

My Saga playtest, and another rules update

Monday, June 11th, 2007

On Saturday, I got together with my friends Mike and Rich, and Rich’s friend John, and we played some Saga/Wild Blue. All three players were Wardens (a sort of jurisdiction-transcending lawman), and were sent to investigate a series of murders in a tiny village called Tom’s Crossing. Mike played Thor, a hulking berserker [...]

Saga Update

Sunday, June 10th, 2007

Following a largely successful and very fun playtest of Saga using the Wild Blue setting on Saturday, I’ve made some minor updates to the core system. Of note is the fact that I changed the way pushing works in the game; rather than being based off of spending additional tokens, it’s based on how [...]

Quick update

Sunday, June 3rd, 2007

Just a quick post to let everyone know I’m still around. I’m working on some stuff that I’ll talk about later; primarily Wild Blue and a new project. I did a playtest last night on my new project (I’ll tell you that it’s another card game), and it went really well. Afterward [...]

 

Gamecrafters’ Guild is proudly powered by WordPress
Entries (RSS) and Comments (RSS).

Performancing