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Archive for February, 2007

Richmond City Blues, Part 1: Something ’bout a Train

Tuesday, February 27th, 2007

On Saturday night, I had the opportunity to playtest Gamecraft 2.0 with a couple of friends of mine, Tad and Chris. We didn’t use the setting that I am designing with it, but the system’s designed to be flexible enough to accommodate many settings. It was educating, to say the least. The [...]

Awesome

Sunday, February 25th, 2007

Recently, I came across a couple of signs that I found amusing. I happened to have my cell phone (which has a camera) with me, so I snapped pictures to post on this blog. Anyway, here they are.
This first one just tickled me a little bit. The picture’s not great, but if [...]

I Heart Geek Shirts

Sunday, February 25th, 2007

A little late for Valentine’s Day, but this shirt is just too awesome not to post.

Disappointment

Thursday, February 22nd, 2007

I tried to install and play the Marvel Trading Card Game online client today. I should say that I (apparently) successfully installed it, but was unable to even start it up. I had to Control-Alt-Delete my way out of a blank black window. This disappoints me, because I’ve been curious about the [...]

Guest Post and a Follow-up

Tuesday, February 20th, 2007

Martin Ralya over at Treasure Tables asked me to do a guest post expanding what I said in my last post. Anyway, here it is. Since being posted, it’s attracted a few comments; one in particular (from ScottM) got me thinking about how I avoid railroading my PCs with my adventure-creation approach.
My answer [...]

NPC Dialog

Saturday, February 17th, 2007

This Treasure Tables post got me thinking about what I do. I’ve never really used prepared dialog in my adventures; I don’t like to read off what an NPC says, just because my PCs would tend to interrupt and I’d have to start ad-libbing, anyway. However, I find myself often playing potential scenes [...]

Zombie Death Boxes

Friday, February 16th, 2007

If you love killing hordes of zombies (and really, who doesn’t?), then you’ll love Box Head. Basically, you’re an Ash-style badass, and you’re mowing down lots and lots of zombies, and the occasional demon. Oh, and you’re all made of boxes. There’s a sort of level-up mechanic, too, in that the higher [...]

Socialize me, baby!

Wednesday, February 14th, 2007

I just installed a plugin on my website that links to a service called Socialize. What Socialize does is it links you to a page with a bunch of links to various social bookmarking sites (like digg, Rojo, and StumbleUpon), whereupon you can socially bookmark my posts. If you want to do it, [...]

Just Say “Yes”

Wednesday, February 14th, 2007

In general, I like the stuff that gets posted over at the Treasure Tables. It’s a good site full of useful information for GMs. This article, in particular, embodies a large part of my GMing philosophy. I like to give my players as much power and freedom as possible (in fact, this [...]

Walking Widdershins

Tuesday, February 13th, 2007

This is sort of a double-purpose post. First, I just wanted to let everyone know that Gamecraft 2.0 is pretty much done (though it needs some playtesting yet), and that I’m working on the setting that I’m going to bundle with it, which I’m calling Wild Blue. Wild Blue is a setting that [...]

 

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