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Archive for October, 2006

Mmmm . . . manifestolicious

Tuesday, October 31st, 2006

Oh hell yes.

Publications

Sunday, October 29th, 2006

I’ve been doing a little bit of freelance writing for Skorched Urf’ Studios lately. Specifically, I wrote Synthetic Lycanthropy for them, and I contributed to the AAP/CPR Medkit. The links are also on my resume, and I’ve got a fantasy prestige class coming out through them soon.

He’s writing, he’s writing, he’s writing a novel

Sunday, October 22nd, 2006

I’ve decided that I’ll participate in NaNoWriMo this year (I can’t remember if I’ve already posted about this or not). At any rate, I just posted my first post on the official forums, in which I introduce myself and give a brief outline of what I plan to do during said writing month. [...]

Two Rants

Saturday, October 21st, 2006

Rant 1
I’ve been having strong feelings of ambivalence toward Apple for a little while now. Not too long ago, I went out and picked up an iPod Nano, which I love. It’s sleek, and seems pretty durable, and it does exactly what I want it to do. What I didn’t realize when [...]

Comparing forms of entertainment

Monday, October 16th, 2006

Generally, I’m a big fan of Mike Mearls. After all, this is the guy who designed Iron Heroes, which is probably my favorite example of the d20 System to date. However, I don’t particularly agree with this. The whole post not only seems both preachy and whiny, but ultimately an exercize in [...]

The Framework

Tuesday, October 10th, 2006

I just stumbled onto something called The Framework. It’s effectively an RPG sub-system (or perhaps meta-system) that can be wrapped around just about any traditional RPG, which allows for a sort of fluid, pseudo-GM-less way of playing. It allows players to take turns as the GM and as PCs, or even as supporting [...]

Review: HeroCard: Rise of the Shogun

Monday, October 9th, 2006

HeroCard: Rise of the Shogun, by TableStar Games, shares some similarities with other HeroCard titles. Like Galaxy and Champion of New Olympia, Rise of the Shogun uses the core HeroCard conflict mechanics to handle all player-versus-player conflicts in the game. Also like the other games, Rise of the Shogun is both a card [...]

Mountains. Molehills. Whatever.

Sunday, October 8th, 2006

Um, yeah. You’ve convinced me that I no longer want the Wii, simply because it has a thin sensor bar that is no uglier than my TV, with a cord that I can easily hide behind my entertainment stand. Can we report some real news, please?
[Edit: That's more like it, Gizmodo. Me [...]

Got a package

Friday, October 6th, 2006

I just got a package from TableStar Games: a review copy of HeroCard: Rise of the Shogun, as well as the Prince and Miko expansion packs. So far, I’m pretty impressed with the artwork and graphic design, and there’s lots of great little plastic pieces to play with. I can’t wait to try [...]

Runebound, 2nd Edition

Monday, October 2nd, 2006

I’ve only played this game once, so I’m not going to do a full review. I will, however, elucidate my impressions of the game, based on a single play-through. See, I got this game as a birthday present for a friend of mine, so I don’t actually own it. However, the birthday [...]

 

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