Yes, I am that big a geek

Posted on : 29-09-2006 | By : Brian | In : Advice

0

I recently got it in my head that I needed a better method for storing my dice. I had been storing them in an Asian-flavored dice bag, and it was pretty and somewhat functional, but had the downside of making it difficult to find the right die at a moment’s notice. So, I went out to a craft store, bought a modular storage box, and adapted it for my purposes. Observe:

Of note is the fact that I have room for pencils, dry erase markers, and china markers (all useful), and that I have a compartment containing about a buck sixty in pennies. I’ve found that, from time to time, I need counters for things (particularly in a token-heavy game like Iron Heroes), and pennies are just the cheapest counters out there. Also, I’ve got some semi-home-made d2s and d3s in there.

[Edit: fixed the picture.]

What to do with those old issues of Dungeon

Posted on : 27-09-2006 | By : Brian | In : Advice

5

I subscribed to both Dungeon and Dragon for a while (and, thruthfully, I’d like to subscribe again but don’t have the funds), and I enjoyed them both immensely. There was a lot of stuff in them that seemed really usable; the problem was that I never really used any of it. Once I’d read an issue, I shelved it and never really thought about it again. Recently, in an attempt to clean out some shelf space, I started going through all those old issues again. I needed to Get Organized. I needed to Do Something. So I did. I went out to Staples and bought a 1 1/2″ binder and a bunch of sheet protectors. Then I brought them back home and began to systematically rip the adventures that I liked out of those back issues of Dungeon and organize them within the binder. Now, after about an hour’s worth of work, I have a nice collection of adventures, organized by low-, mid-, and high-level status, and alphabetized for easy reference. It’s great. I’m taking a second look at all those old adventures, and I plan on using elements of all of them in the future. It’s a great reference and I’m glad I did it.

Next, I’ll tackle Dragon, organizing it into categories like setting info, classes, feats, monsters, and other such things. I’m convinced it’ll be just as useful; I just need more sheet protectors.

Rube Goldberg would be proud

Posted on : 23-09-2006 | By : Brian | In : News

0

I can’t even imagine the kind of time this guy has on his hands.

Gamecraft 2.0: Conflict and Damage

Posted on : 22-09-2006 | By : Brian | In : News

0

I was going to write a post explaining the mindset that I had while I was creating the conflict system for Gamecraft 2.0, but I thought it might be more to the point if I just post a snippet of the text, itself. So, here you go, your first look at a portion of Gamecraft 2.0.

Attacking and Defending
Any skill can be used to attack or defend, depending on the situation. For example, in a heated social situation it wouldn't take much of a stretch to use Influence as an attack, or Awareness as a defense. Similarly, in a combat situation you could easily use Melee as an attack, and defend with Athletics. In any given situation, your attack and defense skills are all based on what you can justify.

When one character attacks another, she first declares her attack skill; this is the skill she is using in order to inflict damage or a penalty (more on that later). The defender then chooses his defense skill, with which he opposes the aggressor's attack roll. Then, both parties spend tokens and roll (generally as a basic action), adding all relevant bonuses or penalties.

The defender's defense skill can be virtually any skill, provided he can justify its use. Athletics is easy, as is Melee if you want to parry; however, you could make a good argument of Awareness in combat, as well, or Influence or Subterfuge in a social situation. In any case, actively defending against an attack requires you to spend at least 1 Finesse token and a basic action. You can defend against subsequent attacks without spending any more Finesse, but you have to make your defense roll with a penalty die for each subsequent attack after the first. You can, of course, counter these penalty dice with bonus dice by spending more Finesse on defense. Note that, if you don't spend any tokens on defense, your roll is effectively a chance roll as a reflexive action. If the defender wins the roll, the attack is averted to no effect; the sword is parried, or the verbal barb is countered.

If the aggressor wins the roll, she may either inflict damage or inflict a penalty. If she inflicts damage, she inflicts damage (either hard or soft, depending on the situation) equal to her degree of success. Using a weapon can increase this number with a good roll. If, on the other hand, she chooses to inflict a penalty, she may inflict a penalty die to one skill of her choice, plus an additional penalty die for every 2 marks in her degree of success. These penalty dice need not be applied to the same skill, but each skill loses one penalty die per round.

Damage
If a player receives damage from an attack, it gets applied to his skills; which skills it gets applied to is up to that player. A player can distribute received damage amongst his skills in any way he sees fit . . . provided he can justify it to the GM. For example, if the player receives 6 points of damage from an opponent's gun shot, he could easily justify giving 3 points to Athletics and 3 to Melee, as a bullet wound tends to make it harder to move around and swing a sword. However, it might be a fair bit harder to justify taking it to Subterfuge or Academia, though by no means impossible. The bottom line is, the GM can override a player's damage choices if he thinks they don't make sense.

Now, all that is very interesting, but what does damage actually do? Well, the first thing it does is simple: each point of damage translates into a penalty die for the skill it's applied to. That means if you've got Athletics 6 and that skill has taken 5 points of damage, you're going to be rolling 5 penalty dice on any Athletics rolls. Furthermore, if your damage to a given skill exceeds your ranks in that skill, that skill is considered zeroed out. A zeroed out skill can still be used, but you'll have penalty dice equal to your ranks. If a skill goes into negatives, any overflow damage is applied to your token pools. Each point of damage lowers both your current and total tokens in that pool by one. If, at any point in time, your token pools are all empty, you're considered disabled and are out of the fight.

Where do they get coffee with dirt in it?

Posted on : 17-09-2006 | By : Brian | In : Uncategorized

0

Those who know me know that I like coffee. In fact, that’s a bit of an understatement; I’m very much addicted to the stuff. In any case, I had a cup of that 69-cent McDonald’s coffee that they’re advertizing as ‘gourmet’. I’m dubious, to say the least. It’s my contention that you’re actually getting better value for money by getting the smallest size for 69 cents because, really, it’s best to subject yourself to as little of this stuff as possible. Anyway.

By the way, an imaginary cookie goes to the person who can identify the movie quote in this post.

[Edit: yes, I just now noticed that there was a typo on the title.]

Snootchie Bootches

Posted on : 12-09-2006 | By : Brian | In : News

0

I give you Jay and Silent Bob: The RPG. It’s from Memento Mori Theatricks, and they have a lot of other free stuff. Everything else you need to know is right there on the page.

Last night’s games

Posted on : 10-09-2006 | By : Brian | In : News

0

Some friends of mine came over last night to play some games. We played a four-way game of Munchkin for the first hour or so, and it has to have been my favorite game of Munchkin ever. It was pretty close toward the end, and ended with a two-way tie (me and a friend) with the other two people tied at level 9, due to a well-placed Divine Intervention card. Good stuff.

After that, we played Puerto Rico, which I enjoyed thoroughly. I didn’t win, but that’s never stopped me from enjoying the hell out of a game. I was a tobacco entrepeneur, and came away with the most victory chips because of it. However, the other two guys playing beat me by more than 10 points each because of their buildings. I got a 42 score, while the other two players got 46 and 47 (so another reall close game).

In other news, a game I designed that I submitted to a prominent game company was recently rejected. They had asked for a prototype, but decided against buying the rights after playing it. I’m going to keep trying, though, and I’m going to use this opportunity to improve the gameplay. I can’t say I’m not dissappointed about the rejection, but the representatives of Atlas Games gave me a lot of good, constructive criticism, and I’m going to utilize their expertise as much as I can.

D&D Podcast

Posted on : 08-09-2006 | By : Brian | In : News

0

Mike Mearls just posted that there’s a new D&D podcast in the neighborhood; it’s aptly named “The Dungeons & Dragons Podcast“. I haven’t yet listened to it, but I did download it last night. I’ll let you know what I think once I’ve listened to it.

Secrets of Xen’drik

Posted on : 03-09-2006 | By : Brian | In : Reviews

0

Let it not be said that I don’t link to outside reviews. I picked up WotC’s Secrets of Xen’drik in Borders yesterday and leafed through it, and I came away with an overall positive impression. EN World has reinforced this for me. Enjoy the review.