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Archive for July, 2006

I’ve done the impossible!

Sunday, July 9th, 2006

Or at least, I’ve done something without precedent, for me. Yesterday I completed the main quest for The Elder Scrolls IV: Oblivion; the reason that this is such a big deal is that, to date, I’ve played three Elder Scrolls games (Daggerfall, Morrowind, and Oblivion) and beaten one. I must say, it was [...]

My Learning Style Inventory

Saturday, July 8th, 2006

Not quite a personality test, this quiz tells you how you learn most effectively, breaking it down into categories and even giving you a nice graph. My results were not that surprising:

Style Scores
Visual: 2
Social: 11
Physical: 1
Aural: 9
Verbal: 17
Solitary: 4
Logical: 3
Thanks to What I Learned Today for the link. What are your results?

Cover Art

Friday, July 7th, 2006

For a while now, I’ve had the cover art for my upcoming psionics supplement to Brennan Taylor’s Bulldogs! Now, however, I’ve been given the go-ahead to post it for all to see. The image depicts a Molodoc bounty hunter. A Molodoc is a psychic vampire, able to leech the psychic energy from [...]

Podcasty Goodness

Thursday, July 6th, 2006

If you like games (and, really, I can’t imagine you reading this site if you don’t like them) and you like podcasts (mmmm . . . podcasts), then you’re probably itching for more gamer podcasts to put on your iPod. Well, I’ve decided to link to all of the podcasts that I listen to [...]

Call of Frustration

Thursday, July 6th, 2006

I recently started playing Call of Cthulhu: Dark Corners of the Earth for the PC. I’m ambivalent at this point. At first, I really, really liked it. I liked the strong sense of narration, the little breadcrumbs of information, the insanity effects, the fact that I didn’t have a gun and had [...]

A tender story about dragons in the autumn twilight . . .

Thursday, July 6th, 2006

Many of you are probably familiar with the Dragonlance series, right? Those of you who are fans have, no doubt, wanted to see this venerable series translated into movie format. Well, the wait is almost over. Apparently Toonz Animation, Commotion Pictures, and Epic Level Entertainment are collaborating with none other than Weis [...]

GMing Methodology: Roleplaying Rewards

Tuesday, July 4th, 2006

From The House of the Harping Monkey:
Yes, good roleplaying should be its own reward . . . in a perfect world. However, you have to ask yourself which is more important: being upset that the world isn’t perfect, or using in-game tools to aspire to something that might one day approach perfection (or, at [...]

Requesting Reviews

Monday, July 3rd, 2006

If you’ve got a game, and you’d like to see a review on the Interweb for said game, you can send me a review copy of that game and I will review it on my website (and any other websites that you request). Note that sending me a free game does not gaurantee you [...]

GMing Methodology: Cheating

Sunday, July 2nd, 2006

Once again, something I posted over on Treasure Tables bore repetition here. I’ll probably be doing this sort of thing from time to time.
Always, always remember that, as the GM, you are within your rights to cheat like crazy. In fact, it is absolutely your responsibility to cheat, provided that you’re doing so [...]

GMing Methodology: Character Motivation and Travel Encounters

Sunday, July 2nd, 2006

I recently replied to a thread on Treasure Tables’ Forum, and thought that it would make a pretty good post for my own site. So, here is my reply, modified for clarity since there’s no real context.

When I start a campaign, I usually dedicate the entire first session to character generation, before I start [...]

 

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