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Archive for July, 2006

Review: HeroCard Galaxy (Part 2 of 2)

Sunday, July 30th, 2006

In this review, I’ll be talking about the HeroCard Galaxy board game, by TableStar Games. If you want to know what I thought of the basic HeroCard card game, go read Part 1 of this review.
The HeroCard Galaxy Board Game
Once you know the rules of the card-battle system for HeroCard, learning the rules for [...]

Review: HeroCard Galaxy (Part 1 of 2)

Sunday, July 30th, 2006

HeroCard Galaxy, by TableStar Games, is actually two games in one; as such, this review is going to be broken into two distinct parts. Part 1 will cover the basic HeroCard card-battle game, while Part 2 will cover the tactical board game. So, without further ado . . .
The HeroCard Game
The card-battle system [...]

5 Things

Saturday, July 29th, 2006

I’m going to be writing a weekly column on Table Top Review Online from now on. The column is called “5 Things“; in each column, I’ll choose a topic and talk about five things related to that topic. In this one, I chose campaign preparation. Anyway, go ahead and read it. [...]

HeroCard Initial Impressions, and other stuff

Friday, July 28th, 2006

Today, I received my first review copy of a game. TableStar Games sent me a copy of HeroCard: Galaxy, as well as the Crab and EGG expansions. This isn’t intended to be a full review as, to date, I’ve only played the card-battle version of the game once. I’ll give you some [...]

Bringing in the Backstory

Tuesday, July 25th, 2006

It should come as no surprise to people who regularly read this blog that I am a fan of the d20 System. I’ve got a number of d20 products on my shelf, and I mostly play d20 (or d20 derivations, like Mutants and Masterminds). That said, one thing that’s always bugged me a [...]

Some Good News

Saturday, July 22nd, 2006

I just wanted to put in a quick post about some cool things that have happened to me recently.
1. I, and my site, have been mentioned on The Round Table, episode 2-10. Mick had some really nice things to say about me, and I’m very appreciative of that. It’s always nice to know [...]

Gamecraft 2.0: The Mechanics Continuum

Tuesday, July 18th, 2006

I just downloaded Dogs in the Vineyard a few days ago, and I’ve been reading through it since then. I must say, I’m intrigued. It’s got an interesting premise and some very cool, very simple mechanics for conflict resolution. One big thing that it’s done for me, though, is it’s got me [...]

Yet another personality test

Friday, July 14th, 2006

This one is great if you\’re stuck for a book to read, though. You answer a series of 12 questions, then the test recommends a book for you. I got Catcher in the Rye, which I read way back in high school and enjoyed immensely. So I guess the test works.

Gamecraft 2.0: Power to the Players

Wednesday, July 12th, 2006

I distinctly remember Monte Cook talking about how Arcana Unearthed was geared toward experienced GMs, and deliberately left certain things vague in order to allow the GMs to fill that stuff in for themselves. I’m a big fan of this methodology, and I am using a similar methodology in Gamecraft 2.0. The difference [...]

The Gamecraft System

Tuesday, July 11th, 2006

I used to have a Downloads section, but it got hosed when I converted to Wordpress. So, I’m creating a Downloads section again, or at least a Downloads category. The only thing from the old site that I really, really wanted to put back up was this:
The Gamecraft System
The Gamecraft System is a [...]

 

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