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Archive for June, 2006

Review: The Great Brain Robbery

Thursday, June 22nd, 2006

If there’s one thing I like, it’s a game based on a goofy premise. Lucky for me, there are games like The Great Brain Robbery from Cheapass Games out there. In a nutshell, this game is about zombies in the old west, robbing a passenger train full of government cheese in search of [...]

Returning

Sunday, June 18th, 2006

I’m back from the beach, and it was a good little vacation. I got burnt in a few spots, got kind of an uneven tan, but otherwise had a good time. Got to play Apples to Apples with my wife and my parents; always a plus in my book, because this game is [...]

The pause that refreshes

Friday, June 16th, 2006

I’m off to the beach for a few days, since I don’t have to work until Tuesday. Thus, I probably won’t be posting for a couple of days; I’ll have my laptop with me, but I don’t know what the Internet situation is going to be.
The second thing that I wanted to mention was [...]

Brian’s Resume

Thursday, June 15th, 2006

Brian T. Engard

Education:

Bachelor of Arts in Literary Studies/Computer Programming
Juniata College. August 1997 to May 2001.

One Year Study Abroad
University of Ripon and York St. John, England. September 1999 to June 2000.

Web Sites:

Webmaster.
The Gamecrafter’s Guild. February 2002 to present. In charge of programming, content writing and graphic design.
(http://www.gamecrafters.net)

Moderator/Assistant to Webmaster.
Tag You’re It Writing Community. October [...]

Comments, we’ve got comments

Thursday, June 15th, 2006

Quick post, all.  You perceptive types out there have probably already noticed that you can see the most recent five comments on the sidebar to the right now.  You’re not imagining things; that’s new.  Have fun.

Story Tokens

Thursday, June 15th, 2006

This is a mechanic that borrows heavily from Serenity: The Roleplaying Game, by Jaimie Chambers and Margaret Weis. I re-tooled it for the d20 System, specifically for a varient that I’m working on right now. I’ve edited the below entry to make it more generic and less specific to my varient. Disclaimer: [...]

Sold my soul

Wednesday, June 14th, 2006

Or something less dramatic, maybe. In case you hadn’t noticed the big red logo on the right-hand side of this page, I am now a Funagain associate. What does that mean? To you, the reading public, it won’t be that big a change. Any time, from here on in, when I [...]

The unthinkable horrors

Tuesday, June 13th, 2006

I played two games last Saturday night, with a couple of friend of mine. First, we played a couple of games of Munchkin, which was immensely enjoyable. Second, we played Arkham Horror, which was also enjoyable, but in a very different way.
*Munchkin:* This one’s great for any fan of D&D, period. [...]

Poe quotes and such

Saturday, June 10th, 2006

Brennan Taylor, the guy behind Galileo Games, just contacted me to let me know that the psionics supplement that I wrote for Bulldogs! is, in fact, in the pipe even as we speak. Needless to say, this got me excited. In other, related news, Brennan Taylor is currently launching another role-playing game, Mortal [...]

In other news, I’m an idiot.

Friday, June 9th, 2006

I just looked through my Manage functions for WordPress (which powers this blog), and noticed that I had not one, not two, but ninety-three comments pending moderation. Good grief. Anyway, I’ve gone through them all (most of them were spam), and approved the ones that were legitimate comments. Er, one. Anyway, [...]

 

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