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Archive for November, 2005

Review: Tribes of Mother Night

Saturday, November 26th, 2005

My opinions of Tribes of Mother Night, by Better Mousetrap Games.
                I was pretty excited about getting to read through Tribes of Mother Night, by Better Mousetrap Games.  The setting sounded interesting, and it used the F20 System, a variation of the d20 System that I wasn't familiar with.  That said, I'll tell you a [...]

Review: Basic Classes: The Apprentice

Monday, November 21st, 2005

This week I review 93 Game Studios’ Basic Classes: The Apprentice.
                I’m a big fan of d20 Modern; I waited eagerly for it to come out, I read the SRD while I was waiting for Amazon to deliver the book, and I read the book again when I got it.  Big fan.  As such, when [...]

Review: Monkey, Ninja, Pirate, Robot: The Roleplaying Game

Sunday, November 6th, 2005

This is a review of Monkey, Ninja, Pirate, Robot: The Roleplaying Game, by Atomic Sock Monkey Press.
                After being on a steady diet of d20 products and World of Darkness for the past couple of years, Monkey, Ninja, Pirate, Robot: The Roleplaying Game, by Atomic Sock Monkey Press, was like a breath of fresh air.  [...]

Review: Notebook Essentials: Swarms, Stampedes, and Skirmishes

Sunday, November 6th, 2005

This is a review of Notebook Essentials: Swarms, Stampedes, and Skirmishes, by Throwing Dice Games.
                I've always liked the idea of swarms in D&D.  Basically, a single centipede, or beetle, or mosquito isn't going to make much of a challenge, even for a single first-level character.  Pack a bunch of them together into a writhing, [...]

Review: Elements of Magic: Mythic Earth

Sunday, November 6th, 2005

This is a review of Elements of Magic: Mythic Earth, by E.N. Publishing.
                I had heard a little bit about EN Publishing's Elements of Magic prior to reading Elements of Magic: Mythic Earth, so I was somewhat intrigued from the start.  As I read this book, however, my enthusiasm for it quickly grew.  Here was [...]

Review: Superior Synergy

Sunday, November 6th, 2005

This is a review of Superior Synergy: Fantasy by Misfit Studios. 
Superior Synergy asks the question: why does skill synergy begin and end at five ranks?  It’s an interesting question, to be sure.  In a nutshell, skill synergies now have four ‘benchmarks’: one at five, ten, fifteen and twenty ranks.  Some are simply higher skill [...]

 

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