Traps and Beholders
Posted on : 06-07-2010 | By : Brian | In : 4th Edition, D&D, DM's Journal, Links, Session Reports
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There’s a new session report up.
This session was, in my opinion, a whole lot of fun. The encounters really clicked, and forced the players to really work together and use all of their resources.
The first encounter was actually meant to be two encounters but, as it turned out, the players split the party and were forced to play through two encounters simultaneously. The trap was great, and the beholder gauth complimented it extremely well. The puzzle in the other room was also good, though I had to allow the players to make some Insight checks to realize that they already had a clue for solving it (the cryptic piece of leather). The fact that the piece of leather and the only person in the party who spoke Goblin was trapped in a different room made things more interesting. I did allow the players to make Insight checks on their turns to get to look at the translation of the runes and the leather clue for five seconds apiece, which helped.
In the end, I decided to end the encounter once the puzzle was solved rather than playing it out to its conclusion. If I had played it out, the puzzle would not have deactivated the trap or gotten rid of any of the monsters, the encounter would have lasted for an hour or two more (it had already been about an hour and a half), and I don’t think it would have been as satisfying for the players. I saw an opportunity to allow them to feel like they’d really accomplished something, so I went with the Rule of Cool and let it happen.
The fight with the Tyrant was really hard for them, and was pretty brutal, which is just as a solo encounter should be, in my opinion. A beholder is something to be feared, and I think my players were pretty worried toward the end. Kryagin had gotten reduced below 0 twice, Chance had been downed once, and Sredni had been downed once (by Kragyin, actually, under the command of the Tyrant and with a damage bonus that Sredni, himself, had granted to Kraygin. Seriously. You can’t make this shit up.), and the party was pretty low on healing. I think they were glad that they had been storing up healing potions for so long. At 7th level, healing potions become sort of a last resort because you don’t get as much bang for your healing surge as most other healing powers will give you. However, when you’ve blown your second wind, your warlord and paladin and multiclass bard are all out of healing abilities, and you’re close to 0, you can’t afford to be that picky and you start drinking those potions and getting the hit points that you can out of them.
I ended this encounter early, too, because the players had already done 300 points of damage to the Tyrant and I saw the writing on the wall. However, I’m a little dissatisfied with the way I ended it. My reasoning was that the beholder would retreat because staying would mean certain death even if the PCs were killed (it was taking ongoing 20 damage at this point, that it couldn’t save against, because of the dimensional seal), and because self preservation is important to intelligent creatures like beholders. Also, I like recurring villains. However, I think the Tyrant’s retreat at a time when the players were not certain in their victory seemed a little artificial, a little bit like a deus ex machina. In retrospect, I wish I had simply had the beholder die the next time it took damage. It would have been a less obvious early end to the encounter and probably would have been more satisfying to the players.
I do, however, think that the players are going to have to get used to villains that don’t fight to the death, and who flee to fight another day.
For those who are interested, I will be posting the stats for the Tyrant and some guidelines for the encounter within the next couple of days.
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