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Playtesting

Well, I finally got a prototype for my card game printed up, and my wife and I played last night for the first time. It’s amazing what even one session of playtesting will turn up; there are a number of rules conflicts that have come to light, and we both found ways of making the gameplay more fun. I’ll be playtesting it again today (hopefully with two other people, so I can see how the dynamic changes in a three-player game).

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