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Inventing a Game

I just got done reading The Game Inventor’s Guidebook, by Brian Tinsman. I highly recommend this book to anyone looking to get a game published; it’s got a lot of very useful information in it. In addition to being useful as a source of advice, it’s also a very entertaining read; Tinsman has a sort of dry wit that’s very appealing. While I was reading the book, I found that it stimulated my imagination, got me thinking. Anyway, as I was reading, I was also designing a game (at first in my head, then putting it down on paper), and I plan on using the advice in the _Guidebook_ to get it published.

Something that I probably haven’t mentioned on this site before is that I have kind of a soft-spot for card-based games. I like _Magic: The Gathering_ a lot, and I also got pretty obsessed with _Age of Mythology: The Boardgame_ for a while, as it has a very appealing card-based mechanic for performing actions (you can ready my review here). At any rate, I’m designing a card game. Something that always strikes me when I get into a creative mode like this is how a game evolves as you write it. When I started, I had a certain idea of how the gameplay would work, and that idea changed on a daily basis. I’ve finally got it in a semi-stable state, and I can’t wait to print up a prototype and start playtesting it, mainly because I want to see how else it’s going to change as a result of no longer being developed in a vacuum. In any case, you may hear more about my game in future posts.

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