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A new session report is up. It was a great session, during which I debuted a few new mechanics that I’ve talked about on this blog in the past.
I tried out the Renown Point system, and my players really seemed to like it. It didn’t overcomplicate things, and it’s always nice to be rewarded. I do think I need to adjust some of the reward values and tweak a few of the Renown achievements.
The second mechanic that I tried out was a system for allied characters, which was a big hit. The party now has group of nine NPCs (one of them a dire wolf) following them around and crewing their new airship, which I think they really like. They’ve gotten somewhat attached to a few of the NPCs, and I think they like having an entourage.
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