Zelda Devolution

Posted on : 02-16-2010 | By : Brian | In : News

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When I got my Nintendo DS two Christmases ago, I got The Legend of Zelda: Phantom Hourglass along with it. I loved every single minute of that game. Twice. It was, and is still, the yardstick by which I measure other DS games, and I doubt that I’ve enjoyed another DS game as much since. So, you can probably imagine that when The Legend of Zelda: Spirit Tracks was announced, I was excited. Oh, yes I was.

I bought it with a Best Buy gift card over the holidays and started playing it immediately. At first, i really liked it; it was more of the same, which was exactly what I wanted. However, the more I play the game, the less enamored of it I become. Things that I found fun in Phantom Hourglass have analogs in Spirit Tracks that simply seem tedious, and where the former game seemed to have a lot of personality and charm and soul, the latter seems somehow soulless. That’s not to say it’s a bad game; mechanically, much of it is very sound, just as much as these same mechanics were good in Phantom Hourglass. The dungeons and temples, too, are well-constructed and enjoyable. But something is missing.

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