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D&D Stuff and Video Games | ![]() |
It’s pretty sad that I went an entire month without posting. Yeesh. Anyway, I thought I’d better get my ass in gear and post something here, and I do have things to post about.
I got a new computer, which is causing me to play lots of games on my new computer. I’m currently making my way through Crysis Warhead, and having quite a lot of fun with that, as well as Assassin’s Creed. Good stuff.
Also, last weekend was a D&D Day. I don’t have a session report up yet; this is partially due to the fact that I’m going to be migrating the wiki to a new wiki because my current wiki won’t allow me to insert pictures anymore for some reason. I can, however, tell you some stuff about the game.
We’ve got a new player. Silus, the half-elf warlock, has joined the party, and he’s having all kinds of fun cursing people, teleporting around the battlefield, and dishing out lots of damage. He gets attacked pretty infrequently because he stays out of melee most of the time, and between his cloak of distortion and his shadow walk class feature, he usually imposes a -7 penalty on people attacking him from range, which discourages that somewhat.
The players have finally ventured into Shadowfell Keep, and things are going well. The first encounter started with a bang, with Shava the elven ranger scoring a critical hit with one of her two twin strike arrows on her first turn of the encounter, killing a goblin sharpshooter outright, before it even got a chance to really do anything. In the next encounter, we thought we had lost Kraygin the dragonborn fighter to a pair of guard drakes. Those things are pretty dangerous when they gang up on one PC, and between the two of them they wound up dishing out about 29 points of damage in one round to poor Kraygin, taking him down to -18 (-16 would have been the lowest he could go without dying). However, we had neglected to take into account the fact that Kraygin is a battlerager fighter, and gets temporary hit points every time he suffers a melee attack; with all the forgotten temporary hit points, he managed to squeak by at about -15, just barely surviving the encounter.
The night ended with an encounter against some giant rats and an ochre jelly, an encounter that wound up being easier than anticipated because of the narrow tunnels and good PC positioning. I think the rats wound up doing more damage than the jelly, and the jelly was supposed to be the real threat of the encounter. We stopped just before another ooze encounter, an encounter with a blue slime in a water-filled chamber. We’ll pick up there next time.
I’ll post a full session report when I get the wiki sorted out.
Oh, also, I got the Player’s Handbook 2, which is excellent. Gnomes are pretty frickin’ cool in 4E, as are the other four races in the book. I can see some of the racial paragon paths being popular in my group. And the classes are fantastic. I really want to play them all, particularly the avenger and the sorcerer. I have a concept for an assassin not unlike Altair from Assassin’s Creed who is an avenger, maybe with some rogue multiclassing, and I also have an idea for a half-orc sorcerer (much more viable than in 3E) who uses a lot of effects that push people around the battlefield, almost as if he’s brawling using magic. Good stuff.










