Tiny Adventures

Posted on : 10-02-2008 | By : Brian | In : News

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Ok, so I’ve been playing Tiny Adventures on Facebook for a while now. While I think it’s an amusing little diversion, I don’t feel like it does a great job of marketing or promoting D&D. It’s just too dissimilar from D&D to work as a marketing tool, in my opinion. Someone who knows nothing of D&D and plays Tiny Adventures, expecting a preview of the RPG, is going to come away with an impression of a game that’s extremely random, a little boring, full of randomized loot (most of which you can’t use and have to sell), and in which you really have very little control over what happens to your in-game avatar. D&D is not those things, and there’s a lot of great stuff in D&D that doesn’t make the jump to Tiny Adventures at all. I think the worst offender, though, is that your choice of race and class acts as a strait-jacket more than anything else. Most of your prowess as an adventurer seems to come from your gear, and your class (not so much your race, which barely matters) simply serves to limit the gear available to you. Like I said, I enjoy playing with Tiny Adventures for about five minutes or so per day, but as a way to promote D&D, I think it does the exact opposite.

Related posts:

  1. Tiny Adventures, Part 2
  2. Tiny Adventures
  3. On published adventures
  4. DM’s Journal: Modifying Published Adventures
  5. The crusty old gamer plays his DS

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