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When I first got my DS, my introductory game was The Legend of Zelda: Phantom Hourglass. It was fantastic, in every sense of the word; one of the best games I’ve ever played. Hungry for more Zelda goodness, but knowing that that was the only title for the DS, I purchased The Legend of Zelda: The Minish Cap for the GameBoy Advance. At first the mechanics and gameplay were charming and fun, but it quickly become an exercise in frustration; the puzzles were obscure, the boss fights were not particularly fun, and I had to resort to walkthroughs entirely too frequently.
I suppose, in a way, Phantom Hourglass probably spoiled me a little; it was innovative and intuitive at the same time, and the puzzles were challenging in a way that was fun rather than frustrating. The game also had that secret ingredient, that extra special bit of personality that made it more than the sum of its parts. The Minish Cap, while not a bad game, lacked many of these traits, and so disappointed me. I’m finished with it now (after a boss fight that was, you guessed it, frustrating and not particularly fun), and I think I’m going to play Phantom Hourglass again. It’s been a few months since I played it, so it’s no longer fresh in my mind, and I’d like to remind myself what a Zelda game should really be like.
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