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	<title>Comments on: It&#8217;s Official: 4th Edition</title>
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	<link>http://www.gamecrafters.net/archives/280</link>
	<description>Brian Engard, freelance game writer and enthusiast.</description>
	<pubDate>Thu, 21 Aug 2008 22:59:27 +0000</pubDate>
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		<title>By: Rich</title>
		<link>http://www.gamecrafters.net/archives/280#comment-19379</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Fri, 17 Aug 2007 14:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamecrafters.net/archives/280#comment-19379</guid>
		<description>Me likey 4e!  Should be good, however, on the read through I caught a few things that I am wary of, specifically with the "on-line supplement" - $10 a month to get D&#38;D Insider, which allows only 3 digital table games per month?  And a virtual magic shop to outfit your character?   Am I going to have to spend real cash to get virtual items to play in digital table games?  The digital table better be pretty good for $10 a month.  Sure it includes dragon and dungeon magazines, but I've never subscribed to these and only flipped through a couple of them.  Publish your own material on Gleemax with Wizards reserving the right to re-publish your work at any time?  Everyone can work for WOTC without the hassle of a paycheck!  Also, it sounds less like an OGL and more of a Pay-Per-Game-License.  Great for WOTC - now they can get a piece from the small studios that put out much better supplements than WOTC ever did.  (Malhavoc Press anyone?  Weis and Hickman's Studio?)  Which will result, of course in either - a. fewer companies making material - b. higher prices for gamers - or - c. less profit for the small guys(therefore causing a.)

Now, on to the good.  As Brian will not stop mentioning - Saga Edition = frickin' cool (that's a technical term, mind you) - so I won't talk to that too much.  Book of Nine Swords took a concept that I had been kicking around in one of my various home-brew systems (most of which don't see the light of day, or even get more than a brief outline sketch on random loose leaf paper.  Sniff, so sad).  They basically created a way that warriors play more like spellcasters.  Instead of the standard fighter approach to combat - I attack, next turn I attack, then I'll attack, and if they're still standing I attack some more - the Book of Nine swords introduces techniques, stances and maneuvers for the fighter to use.  They only know so many maneuvers, and can only use each once in a fight until they recover them through various means.  Decent concept, though I thought that the execution was a little too narrow, much like standard D&#38;D spellcasting.  Honestly, do we need so many frickin' spells?  Although I don't know how the community at large will respond if WOTC changes from the classic spells per day, I have always favored a spell point/mana system.  Anyways, should be interesting to see what WOTC throws at us.</description>
		<content:encoded><![CDATA[<p>Me likey 4e!  Should be good, however, on the read through I caught a few things that I am wary of, specifically with the &#8220;on-line supplement&#8221; - $10 a month to get D&amp;D Insider, which allows only 3 digital table games per month?  And a virtual magic shop to outfit your character?   Am I going to have to spend real cash to get virtual items to play in digital table games?  The digital table better be pretty good for $10 a month.  Sure it includes dragon and dungeon magazines, but I&#8217;ve never subscribed to these and only flipped through a couple of them.  Publish your own material on Gleemax with Wizards reserving the right to re-publish your work at any time?  Everyone can work for WOTC without the hassle of a paycheck!  Also, it sounds less like an OGL and more of a Pay-Per-Game-License.  Great for WOTC - now they can get a piece from the small studios that put out much better supplements than WOTC ever did.  (Malhavoc Press anyone?  Weis and Hickman&#8217;s Studio?)  Which will result, of course in either - a. fewer companies making material - b. higher prices for gamers - or - c. less profit for the small guys(therefore causing a.)</p>
<p>Now, on to the good.  As Brian will not stop mentioning - Saga Edition = frickin&#8217; cool (that&#8217;s a technical term, mind you) - so I won&#8217;t talk to that too much.  Book of Nine Swords took a concept that I had been kicking around in one of my various home-brew systems (most of which don&#8217;t see the light of day, or even get more than a brief outline sketch on random loose leaf paper.  Sniff, so sad).  They basically created a way that warriors play more like spellcasters.  Instead of the standard fighter approach to combat - I attack, next turn I attack, then I&#8217;ll attack, and if they&#8217;re still standing I attack some more - the Book of Nine swords introduces techniques, stances and maneuvers for the fighter to use.  They only know so many maneuvers, and can only use each once in a fight until they recover them through various means.  Decent concept, though I thought that the execution was a little too narrow, much like standard D&amp;D spellcasting.  Honestly, do we need so many frickin&#8217; spells?  Although I don&#8217;t know how the community at large will respond if WOTC changes from the classic spells per day, I have always favored a spell point/mana system.  Anyways, should be interesting to see what WOTC throws at us.</p>
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