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	<title>Comments on: 4venture</title>
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	<description>Advice on making your game great.</description>
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		<title>By: Brian</title>
		<link>http://www.gamecrafters.net/archives/279/comment-page-1#comment-19360</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 16 Aug 2007 17:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamecrafters.net/archives/279#comment-19360</guid>
		<description>Personally, I hope they heavily revise the magic system in 4E.  The current system works, but it&#039;s a little bit goofy and there are way, &lt;i&gt;way&lt;/i&gt; too many damn spells.  Do we really need a separate spell for each individual circumstance?  I&#039;d rather see fewer, more broadly-interpretable spells, and a less restrictive system for casting them.  I like the Force power system in &lt;i&gt;Star Wars&lt;/i&gt;, and something similar would be nice for 4E; I&#039;d much rather encounters be balanced on a per-encounter basis rather than a per-day basis (I &lt;i&gt;hate&lt;/i&gt; limited use per day abilities), and &lt;i&gt;Saga Edition&lt;/i&gt; seems to address this pretty well (though there are still one or two uses per day abilities, like Wookie Rage).  I&#039;d also like to see spells scale better, so that the need for nine different &lt;i&gt;cure wounds&lt;/i&gt; spells replaced by a single &lt;i&gt;cure wounds&lt;/i&gt; spell that scales with caster level or check result.</description>
		<content:encoded><![CDATA[<p>Personally, I hope they heavily revise the magic system in 4E.  The current system works, but it&#8217;s a little bit goofy and there are way, <i>way</i> too many damn spells.  Do we really need a separate spell for each individual circumstance?  I&#8217;d rather see fewer, more broadly-interpretable spells, and a less restrictive system for casting them.  I like the Force power system in <i>Star Wars</i>, and something similar would be nice for 4E; I&#8217;d much rather encounters be balanced on a per-encounter basis rather than a per-day basis (I <i>hate</i> limited use per day abilities), and <i>Saga Edition</i> seems to address this pretty well (though there are still one or two uses per day abilities, like Wookie Rage).  I&#8217;d also like to see spells scale better, so that the need for nine different <i>cure wounds</i> spells replaced by a single <i>cure wounds</i> spell that scales with caster level or check result.</p>
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		<title>By: Rich</title>
		<link>http://www.gamecrafters.net/archives/279/comment-page-1#comment-19358</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Thu, 16 Aug 2007 13:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamecrafters.net/archives/279#comment-19358</guid>
		<description>Here&#039;s something I found while digging around the forums -

http://theminiaturespage.com/news/519193/

I agree with the optimism for 4E - and the DI (Digital Initiative).  As we all saw with TSR in it&#039;s twilight, there is no end to the splat books that can be spread around, and they do tend to get very thin.  I think this problem is compounded now by the OGL.  There are so many splat books out there, it&#039;s hard to find any that are worth it anymore.  The first few books (ala song and silence) with their prestige classes really blew us all away, but now that they&#039;ve been refined and reprinted as hardbacks, and we have race books, and we have world books, and we have equipment books - none of which are really necessary.  If I want a new feat, or a certain class, I&#039;ll make it up.  Sure, I&#039;ll have to try and worry about game balance issues, but with a lot of the products out there this hasn&#039;t been adequetly addressed.  IMHO, the stuff of value that WOTC has put out since the original 3E books is limited to Unearthed Arcana, Eberron source material, and very little else.  I don&#039;t do Forgotten Realms, which I&#039;m sure is a decent product, but I wonder about the need for a new book on every little geographical feature.

Back to the matter at hand - 4E - my hopes are that they have a fully realized system this time around.  I never bought the 3.5 books, simply because anything that comes with a 3.x version is a revision, and the revisions should be made available free to people who purchased the original.  I was able to get most of the info I wanted from the SRD, but it was a large hassle.  So please, WOTC, finish it right the first time.  As for the DI side of it, I long for an intuitive interface which has all the rules programmed in, but still allows for modifications, and built in voice communications is a must.  As for the system itself - Saga Edition is a great build upon what 3E started.  With the simplified classes on top of the multiclassing that 3E made possible (compared to 2E dual-class and multiclass) it will be easier to make exactly the character I want.  Also, simplified combat.  Fights should take 10-20 minutes not 1-2 hours.  Finally, I demand to see level 10 magic and sword-chucks.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s something I found while digging around the forums -</p>
<p><a href="http://theminiaturespage.com/news/519193/" rel="nofollow">http://theminiaturespage.com/news/519193/</a></p>
<p>I agree with the optimism for 4E &#8211; and the DI (Digital Initiative).  As we all saw with TSR in it&#8217;s twilight, there is no end to the splat books that can be spread around, and they do tend to get very thin.  I think this problem is compounded now by the OGL.  There are so many splat books out there, it&#8217;s hard to find any that are worth it anymore.  The first few books (ala song and silence) with their prestige classes really blew us all away, but now that they&#8217;ve been refined and reprinted as hardbacks, and we have race books, and we have world books, and we have equipment books &#8211; none of which are really necessary.  If I want a new feat, or a certain class, I&#8217;ll make it up.  Sure, I&#8217;ll have to try and worry about game balance issues, but with a lot of the products out there this hasn&#8217;t been adequetly addressed.  IMHO, the stuff of value that WOTC has put out since the original 3E books is limited to Unearthed Arcana, Eberron source material, and very little else.  I don&#8217;t do Forgotten Realms, which I&#8217;m sure is a decent product, but I wonder about the need for a new book on every little geographical feature.</p>
<p>Back to the matter at hand &#8211; 4E &#8211; my hopes are that they have a fully realized system this time around.  I never bought the 3.5 books, simply because anything that comes with a 3.x version is a revision, and the revisions should be made available free to people who purchased the original.  I was able to get most of the info I wanted from the SRD, but it was a large hassle.  So please, WOTC, finish it right the first time.  As for the DI side of it, I long for an intuitive interface which has all the rules programmed in, but still allows for modifications, and built in voice communications is a must.  As for the system itself &#8211; Saga Edition is a great build upon what 3E started.  With the simplified classes on top of the multiclassing that 3E made possible (compared to 2E dual-class and multiclass) it will be easier to make exactly the character I want.  Also, simplified combat.  Fights should take 10-20 minutes not 1-2 hours.  Finally, I demand to see level 10 magic and sword-chucks.</p>
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