Home

  News

  Reviews

  Gamecrafting

  Saga System

  House Rules

  Links

  Downloads

  D&D Wiki

  Requests

 

Skullduggery Playtest

Some of you may recall that, a while ago, I was working on a card game called Skullduggery. Well, it’s still under construction, and I had a playtest session with my friends Tad and Chris on Friday night. It went pretty well. There were some unclear rules and some things that needed to be shored up, but overall I was pretty pleased with how it went. It seems like I’m starting to get it to where I want it to be: fast-playing, easy to learn, easy to play.

My intention is for it to be more a casual, beer ‘n’ pretzels kind of game than a hardcore game; as such, there’s a fair amount of luck involved, and you don’t necessarily have to pay attention to every little thing that happens. There is some skill involved, mostly involving good timing of a heist and minimizing your risk before attempting one. I’m also thinking of introducing an element of gambling to the game, allowing you to wager Infamy on a heist in order to reap greater rewards (but at the risk of greater penalty for failure, and greater potentiality for your opponents to screw you). I’m not completely sold on the idea yet, though.

Leave a Reply

 

Gamecrafters’ Guild is proudly powered by WordPress
Entries (RSS) and Comments (RSS).

Performancing