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This Treasure Tables post got me thinking about what I do. I’ve never really used prepared dialog in my adventures; I don’t like to read off what an NPC says, just because my PCs would tend to interrupt and I’d have to start ad-libbing, anyway. However, I find myself often playing potential scenes in my head and imagining the dialog, creating a sort of dialog rehearsal that I think helps me to be better prepared for what my PCs might say or ask. It also helps me to find the voice of a particular NPC, and stay in character during the actual game so as to project that NPCs personality rather than just making him/her a generic dialog output device.
I’d suggest that other people do the same thing, but honestly I don’t think that this kind of preparation arises from any conscious decision; it certainly didn’t on my part. It’s just in my personality to imagine how things might go in the future; it’s my ‘GM gene’, I guess. So, if you already do this, good for you. I think it definitely helps your game. If you don’t, you could certainly make the effort to give it a try if you wanted to. You might feel a little silly at first, but it’ll probably become second nature with enough practice.





Great idea! This reminds me of the “mental movie” technique for writing fiction, where you imagine the beginning of a scene, then watch it unfold and write it down.
Would you be interested in writing your technique up as a short guest post for Treasure Tables? If you are, just drop me a line at martin(at)treasuretables(dot)org.
Martin, I just sent you an email. I’m definitely interested! Thanks for the offer.
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