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BattleLore: Wizards & Lore

Played the fifth scenario last night, and I thought I’d give a quick report. Lore is awesome. A well-placed fireball or magic missile can really turn the tide of a battle, and it actually softens the blow of a missed die when you roll a lore symbol. It’s good stuff. There’s not a lot to say so far that I haven’t already said before, and I haven’t actually gotten enough experience with lore to really say much more about it. I’ll talk more about lore and other things after I’ve played with it some more.

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