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Eberron: Artificer Scrolls

According to WotC’s official errata, the artificer class from the Eberron Campaign Setting can only craft ‘artificer scrolls’, meaning that they are neither arcane nor divine. This calls into question the utility of the artificer in society. If an artificer can only craft scrolls that other classes find difficult to use, and the artificer, himself, must make a Use Magic Device check to activate his own scrolls, then it would seem that artificer scrolls are inferior to other types of scrolls. Anyway, I came up with a simple solution.

The artificer still creates artificer scrolls; however, he now has an infusion, added to his 1st-level list of infusions, called calibrate scroll. It is as follows:

Calibrate Scroll
Transmutation
Level: Art 1
Components: V, S, M
Casting Time: 1 hour
Range: Touch
Target: Artificer scroll touched
Duration: Instantaneous
Saving Throw: None (object, harmless)
Spell Resistance: No (object, harmless)

Calibrate scroll allows you to change the type of a single artificer scroll that you touch. The scroll’s type can become either arcane or divine, at which point it behaves as any other arcane or divine scroll.

Material Component: A special magical ink, used to make corrections and adjustments to the scroll during the course of the casting time. This ink must have a value equal to the caster level of the scroll times the spell level of the spell scribed on the scroll times 10, in gold.

7 Responses to “Eberron: Artificer Scrolls”

  1. Jaldert Says:

    Unfortunately, your reading of the rules was not correct, which explains the problem you are having : artificers need to make Use Magic Device checks to craft scrolls with spells from other classes, such as cleric or wizard. They have no problem crafting scrolls or using scrolls which contain Infusions.

    So they have two options :

    1) “artificer scrolls”, which contain infusions. Artificers can use them, and any other class could do a Use Magic Device check to use them.
    2) Scrolls like any other, which they need Use Magic Device for to craft and use

  2. Jason Says:

    I remember reading that Artificer scrolls were only useable by artificers. I can’t find this erratta but it seems fair. Your new infusion fixes this quite well.

  3. Brian Says:

    Jaldert: I’m not talking about the crafting of scrolls here; I’m talking about their use. According to WotC’s official errata for _Eberron_, an artificer who scribes a scroll with an arcane or divine spell on it scribes it as an ‘artificer scroll’; that is, it is neither arcane nor divine. As such, an arcane or divine caster must make a Use Magic Device check in order to use a scroll–any scroll–scribed by an artificer. My issue is that this calls into question the fact that the majority of scrolls on the open market are scribed by artificers. Why would a wizard buy a scroll that’s difficult for him/her to cast from, when he/she could buy a wizard scroll, for the same price, which casts the same spell? The above infusion corrects this problem.

  4. Timestaller Says:

    As I understand Artificers… Yes the scrolls are artificer scrolls, however if i scribe a scroll that has magic missile on it (using the emmulate ability) it is technically an artificer scroll. However Since Magic Missile is on the Class list for a Wizard or Sorcerer then they will still be able to use the spell just like normal. Because the spell is on their spell lists.

  5. Brian Says:

    I originally wrote this house rule because I was under the impression that the whole reason there was a division between arcane and divine scrolls was that users of one type of magic could not use scrolls of the opposite type. After doing some research, I found this in the DMG, on page 238:

    “The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (the type of scroll a character creates is also determined by his or her class. For example, clerics create scrolls of divine spells, wizards create scrolls of arcane spells, and so forth.)”

    This passage, taken in conjunction with the fact that artificers create scrolls that are neither arcane nor divine, seems to imply that my initial impression was right. Thanks for the feedback, though, and the comment. They’re always welcome!

  6. William Says:

    What you missed is the reasoning behind the change. An artificer can create /any/ scroll through the appropriate use magic device checks. When paired up with a wizard in the party, that can essentially put every arcane spell in the game in that wizard’s spellbook. The errata restriction was put into place to prevent this kind of blatant power gaming.

  7. Brian Says:

    And if people want to power game, is that wrong? My problem with the way artificer scrolls work currently is that, thematically, they aren’t that useful. Ostensibly, artificers create most of the magic items in Eberron, but if that’s the case, it would mean that most of the scrolls that you can buy from shops are neither arcane nor divine. This means that most scrolls are of little value to arcane and divine casters, meaning further that artificers are effectively creating scrolls for other artificers, and for people who have ranks in Use Magic Device. It makes no sense from a thematic perspective. Now, as to the balance issue, your argument assumes that, when given this ability, players will run roughshod over game balance and seek to simply make their characters as powerful as possible. I have an issue with this rationale, primarily because I believe that, when you design your system specifically with the abusive players in mind, you’re doing a disservice to the people who don’t even want to play that way. And like I said before, if some players want to game the system, does that mean that they’re playing the wrong way?

    And really, if you still see a problem, take into account the fact that this infusion 1.) uses up an infusion slot, 2.) takes an hour to cast (or an action point), and 3.) includes a costly material component equal to 10 x caster level x spell level.

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