Back after a haiatus

Posted on : 04-18-2011 | By : Brian | In : Indie Games, News

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Well, I guess you’ve all noticed that I’ve been away for a while. There are two reasons for this:

  1. I’ve been a little bit burned out on blogging lately. I was getting to the point where I didn’t have as much free time as I was used to, and it was competing with other things that I wanted to do more. I can’t promise that that has changed, but I’ve been feeling the itch again lately, so here I am.
  2. I’ve become a little bit burned out on running D&D, which has dulled some of my enthusiasm for the game. I’m not completely off D&D; I’ll be participating in the upcoming season of Encounters, which I’m pretty excited about. But my current D&D game is on hiaitus for the moment. Too much time was spent away from it for various reasons, which kind of killed momentum. We may go back to it in the future, but for now I feel like some time away from DMing might be good for me.

Which is not to say that I’m going to stop running games. I’m very much a GM at heart, and I generally feel more comfortable running the game than playing in it (though I do enjoy the latter quite a bit). And that brings me to the second reason for this blog.

I’m starting up a game of The Dresden Files, which I’m pretty stoked about. This is intended to be the first of many different games that I and my group will try; I think of it as something akin to Dice of Doom’s great experiment, though somewhat less regimented and not nearly so grandiose. I’d like to try a few different games with my group, primarily as a sort of palette-cleanser/injection of variety, but also to get the people in my group to branch out a bit, experiment with different styles of play, and generally improve all of our roleplaying chops a bit.

Anyways, back to Dresden. We’ve had one session (which not everyone could make it to), and it was the city creation session of the game. I wasn’t sure what to expect, quite honestly. The game dedicates an entire session to just making characters and fleshing out the city you’ll be playing in, and while it sounded cool on paper, I honestly wasn’t sure it would be all that much fun.

It was freaking awesome. Everyone got really into it and we came up with some fantastic stuff. So much stuff, in fact, that we didn’t have enough room on the city sheet to track it all. We’re setting the game in Philadelphia, largely because it’s geographically close to us and somewhat familiar to most of the group. We’ve decided that Philly is a gathering point for a lot of minor practitioners who come to make use of the city’s role as a crossroads for mystical information. The White Council, on the other hand, has only a token presence here, probably because of the current mayor’s role as a Freeholding Lord, and the city’s (largely unenforceable) role as Accorded Neutral Ground.

The mayor wants to maintain this status quo, while a network of minor practitioners (colloquially referred to as “Fatesbook”) want to depose him and put one of their own in power. There’s also the White Court night club owner who controls the flesh trade, the mobster with a little bit of supernatural power and a big opinion of himself, the Voodoo priest who will give anyone information for a price (he collects favors, not money), the ectomancer who runs the ghost tours and lives in a haunted ship, the biker gang, a number of shapeshifting animals associated with Edgar Allen Poe’s residence in the city, and the Summer Court’s presence in the botanical gardens. Oh, and did I mention that there’s a scourge of Black Court vampires in town, who want to repair the Liberty Bell because doing so will plunge the world into eternal darkness? Add to this the Coalition for Family Moral Order, and you’ve got yourself a party.

I can’t wait to see how it turns out.

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