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Dreamfall | ![]() |
Recently, I finished playing Dreamfall, the sequel to The Longest Journey. I won’t review either game here, suffice to say that I give both very high recommendations. The Longest Journey has been one of my favorite games ever since I played it way back in college, and playing Dreamfall was like getting to visit old friends and old haunts. That’s really the best way I can think of to explain why the second game struck such a chord with me. There’s not really a lot of game in there; the puzzles are generally pretty easy, and I think there’s more content where you’re sitting back and listening to the characters talk or watching events unfold than where you’re actually doing something. At times, I felt like I was simply moving the characters from one cut scene to the next. I didn’t mind, though. The characters are all interesting and believable (and, generally, very likeable), and the story is involving. I wasn’t really playing the game for the gameplay at all, but for the setting, mood, and other story-related things. Few games an evoke real emotion the way these two games do, and that’s their primary strength.










