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Returning

I’m back from the beach, and it was a good little vacation. I got burnt in a few spots, got kind of an uneven tan, but otherwise had a good time. Got to play Apples to Apples with my wife and my parents; always a plus in my book, because this game is simply a lot of fun to play. Still haven’t gotten a chance to play my new games, though I keep re-reading the PDF rules for Battleground: Fantasy Warfare. I’ve even come up with a fairly minor house rule: if one of your ranged units shoots at an enemy unit that is already engaged with one of your own units, every 6 that you get on your ranged unit’s attack roll is considered a hit against your own (engaged) unit. Roll damage as usual. If you have more than one unit engaged with your target, you may divide errant hits however you want to. The reason I’d want to implement such a rule is that it seems to me that there should be an element of risk when you’re firing into a melee involving your own soldiers.

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