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	<title>Comments on: Story Tokens</title>
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	<description>Advice on making your game great.</description>
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		<title>By: Gamecrafters&#8217; Guild &#187; Blog Archive &#187; GMing Methodology: Cheating</title>
		<link>http://www.gamecrafters.net/archives/101/comment-page-1#comment-2732</link>
		<dc:creator>Gamecrafters&#8217; Guild &#187; Blog Archive &#187; GMing Methodology: Cheating</dc:creator>
		<pubDate>Mon, 03 Jul 2006 03:01:19 +0000</pubDate>
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		<description>[...] There is, of course, another solution: let the players cheat. Kind of. In my upcoming Iron Heroes/Eberron campaign, I plan on giving the PCs access to Story Tokens, so that they can exhert more control over the world around them. Remember that roleplaying is a collaborative storytelling art. This isn&#8217;t about you telling a story to your players, it&#8217;s about the entire group telling the story. You, as the GM, get to guide the story and have to come up with a lot of the plot points, but that doesn&#8217;t mean that the PCs can&#8217;t help you out with that. [...]</description>
		<content:encoded><![CDATA[<p>[...] There is, of course, another solution: let the players cheat. Kind of. In my upcoming Iron Heroes/Eberron campaign, I plan on giving the PCs access to Story Tokens, so that they can exhert more control over the world around them. Remember that roleplaying is a collaborative storytelling art. This isn&#8217;t about you telling a story to your players, it&#8217;s about the entire group telling the story. You, as the GM, get to guide the story and have to come up with a lot of the plot points, but that doesn&#8217;t mean that the PCs can&#8217;t help you out with that. [...]</p>
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