Posted on : 01-07-2014 | By : Brian | In : Becoming, Musings, Role-Playing Games, Writing and Freelancing
Days of Knights in Newark, DE was my first game store. I spend the majority of my money and time during my middle school and high school years on and with books and boards bought at that store, and I credit Days of Knights with kindling, at least in part, the passion for games that I have today. It was a haven, a place where I could be as nerdy as I wanted to be during a time when judgment and insecurity were constant companions.
I’ve wanted to design games for as long as I can remember. Since I picked up my first game book (a copy of the 2nd Ed AD&D Player’s Handbook, by the way) I’ve wanted to make them. During my high school and college years, I often fantasized about the moment that I walked into a game store (it was Days of Knights in my head, always) and saw a book on the shelf with my name on it. That dream followed me for a long time.
After college, when I was working my way through a series of unsatisfying jobs, that dream started to die. Bit by bit I lost it, lost the hope that it would ever happen, began to give up on it. When Bulldogs! happened, I started to hope again. Maybe it would happen. I was published now, right?
A week and a half ago it happened. I walked into Days of Knights with the intent of talking to the owner about Becoming, and I saw Fate Core, The Fate System Toolkit, and both Fate Worlds books on the shelf. Four books. Four books with my name on the cover, on the shelf at Days of Knights. The world stopped.
I talked with the owner and the staff and they explained that those books had been flying off the shelves, those were there last copies. I told them about Becoming. They were very interested, they said it sounded great, said they wanted it. They bought three copies from me on the spot, had me sign them.
There’s a phenomenon that exists where a dream doesn’t feel real when you’re living it, even when proof exerts itself time and again. Well, it feels real now.