The Becoming Kickstarter is live, and there’s a specific reward tier I want to talk about today.
The “Merchants and Scholars” tier is $60, and gets you four copies of the softcover book for your game store or library. The reason why I included this tier for game stores should be obvious: four copies of an RPG is about the right number to last a store for a while, and the store gets those copies before the book is publically available. That, and you’re getting those copies at a reduced cost, easing your burden a bit.
But why did I include libraries in that tier? A couple of reasons. First, my wife Nicole is a librarian. She’s given me a healthy amount of respect for libraries as repositories of knowledge and centers for community. Beyond that though, libraries are starting to become places to go game too.
Many libraries have RPGs on hand, and many also have scheduled game days when people can come in and learn how to play those games. Most of the games these libraries have are the big ones, games like D&D. That people are learning about D&D through libraries is great; it gets people into the hobby, and it’s a fun game. I want to expose those people to other games, show them that D&D, while awesome, is not the only game in town.
And librarians, if $60 is too steep, there’s nothing stopping you from going in on that tier with multiple branches or libraries! Maybe you know a few librarians at other locations who want a copy for their collection.
So that’s why libraries.
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This is it! The Kickstarter is live! Go back it, join the conversation, read the pre-release PDF (you only need to back $1 to get it), and support Becoming!
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Today is Free RPG Day! In celebration of this fact, I’m going to go ahead a point you toward my Free Stuff page, on which there are four free games that you can download. They’re all Creative Commons too, so you can do shit with them according to their licenses. There’s a game about jury duty, a game about post-apocalyptic parkour runners, a game about a time-travelling 80s hair metal band, and a game about angel PIs who hunt down demons on Earth. Enjoy, spread the love, and leave feedback!
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Here it is, the Becoming Kickstarter video! Also, a reminder, the actual Kickstarter goes up on Tuesday the 18th.
Becoming Kickstarter HD – 720p
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I got back from a trip to San Diego today to find eleven copies of The Demolished Ones on my doorstep! Five of those are to be signed copies for backers, but the rest are for me to keep and distribute. Anyway, enjoy the pics!
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This is my Game Chef entry, for your perusal. It’s called The Wicked World, and it’s a game about angel PIs who hunt down demons and their minions. Feedback is welcome!
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This is a thing I’ve been thinking about lately. It’s an evolution of the comfort zone mechanic that I came up with a little while ago, but altered to work with a cyberpunk corporate espionage game I’m working on called Wetwork.
The idea is that your character sheet is a Venn diagram. You write things inside each of the sections of the Venn diagram, and those things inform what you’re good at doing. There’s a lot of overlap and bleed between the different sections, which is what you’d expect from a Venn diagram.
Things inside the Venn diagram are your comfort zone; these are the things you’re good at, the things that make you a badass corporate operative. Stuff gets written outside of your comfort zone too, and these are the things that you can do, but you fail at least as often as you succeed.
You grow more when you call upon things outside your comfort zone, but you’re more likely to succeed when you stick to things inside your comfort zone. Throughout play, things move from section to section, and each section has its own implications. Trust, for example, is potentially very powerful when called upon, but it’s also dangerous to trust people because they can betray you to greater effect.
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Here are a few of the Quest headers for Becoming. These will give you a better idea of what the art’s like in the game, as well as a glimpse into what kind of content you’ll see.
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Something I’ve been noodling with today.
The things inside the circle represent your comfort zone; the things outside of the circle are things that are outside of your comfort zone. In this case we’ve got a lawyer who’s been forced to do some less-than-legal things lately; maybe she’s on the run from the law after being falsely accused of something.
The idea is that, when you perform actions with the things inside your comfort zone, you’re likelihood of success is very high. Maybe you even auto-succeed; I’m not sure yet. However, the only way your character grows and gains new skills is by trying things outside her comfort zone, things she’ll more than likely fail at when she attempts them. You get a high chance of success or you get growth; you never get both.
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I got some art from my artist, Christopher H. Barley, last night. Thought I’d share some of it with you fine folks. This is the chapter header for the first chapter in the book.
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